Policy Gradient Search: Online Planning and Expert Iteration without Search Trees
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Abstract (arXiv)
Monte Carlo Tree Search (MCTS) algorithms perform simulation-based search to improve policies online. During search, the simulation policy is adapted to explore the most promising lines of play. MCTS has been used by state-of-the-art programs for many problems, however a disadvantage to MCTS is that it estimates the values of states with Monte Carlo averages, stored in a search tree; this does not scale to games with very high branching factors. We propose an alternative simulation-based search method, Policy Gradient Search (PGS), which adapts a neural network simulation policy online via policy gradient updates, avoiding the need for a search tree. In Hex, PGS achieves comparable performance to MCTS, and an agent trained using Expert Iteration with PGS was able defeat MoHex 2.0, the strongest open-source Hex agent, in 9x9 Hex.
Key facts. Cited by 11 papers in the map (data through 7 Oct 2026). First posted on arXiv 7 Apr 2019.
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Citing papers per year: 2021: 4; 2022: 2; 2023: 2; 2024: 1; 2025: 1; 2026: 1.
11 papers.
- 2024Planning Like Human: A Dual-process Framework for Dialogue Planningcited by 32
- 2025Training a Generally Curious Agentcited by 29
- 2021Self-Improved Retrosynthetic Planningcited by 23
- 2021Scalable Online Planning via Reinforcement Learning Fine-Tuningcited by 18
- 2021Improving exploration in policy gradient search: Application to symbolic optimizationcited by 14
- 2023Thinker: Learning to Plan and Actcited by 13
- 2022ExPoSe: Combining State-Based Exploration with Gradient-Based Online Searchcited by 2
- 2022Policy Gradient Algorithms with Monte Carlo Tree Learning for Non-Markov Decision Processescited by 2
- 2023The Update-Equivalence Framework for Decision-Time Planningcited by 2
- 2021Spatial Assembly: Generative Architecture With Reinforcement Learning, Self Play and Tree Searchcited by 0
- 2026Self-Play Search Distillation for Large Language Model Reasoningcited by 0
- 2026Self-Play Search Distillation for Large Language Model Reasoning25 Sep 2026
- 2025Training a Generally Curious Agent24 Feb 2025
- 2024Planning Like Human: A Dual-process Framework for Dialogue Planning8 Jun 2024
- 2023Thinker: Learning to Plan and Act27 Jul 2023
- 2023The Update-Equivalence Framework for Decision-Time Planning25 Apr 2023
- 2022Policy Gradient Algorithms with Monte Carlo Tree Learning for Non-Markov Decision Processes2 Jun 2022
- 2022ExPoSe: Combining State-Based Exploration with Gradient-Based Online Search3 Feb 2022
- 2021Scalable Online Planning via Reinforcement Learning Fine-Tuning30 Sep 2021
- 2021Improving exploration in policy gradient search: Application to symbolic optimization19 Jul 2021
- 2021Self-Improved Retrosynthetic Planning9 Jun 2021
- 2021Spatial Assembly: Generative Architecture With Reinforcement Learning, Self Play and Tree Search19 Jan 2021