Feedback-Based Tree Search for Reinforcement Learning
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Abstract (arXiv)
Inspired by recent successes of Monte-Carlo tree search (MCTS) in a number of artificial intelligence (AI) application domains, we propose a model-based reinforcement learning (RL) technique that iteratively applies MCTS on batches of small, finite-horizon versions of the original infinite-horizon Markov decision process. The terminal condition of the finite-horizon problems, or the leaf-node evaluator of the decision tree generated by MCTS, is specified using a combination of an estimated value function and an estimated policy function. The recommendations generated by the MCTS procedure are then provided as feedback in order to refine, through classification and regression, the leaf-node evaluator for the next iteration. We provide the first sample complexity bounds for a tree search-based RL algorithm. In addition, we show that a deep neural network implementation of the technique can create a competitive AI agent for the popular multi-player online battle arena (MOBA) game King of Glory.
Key facts. Cited by 4 papers in the map (data through 14 Oct 2026). First posted on arXiv 15 May 2018.
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Citing papers per year: 2022: 2; 2023: 1; 2024: 1.
4 papers.
- 2023Language Agent Tree Search Unifies Reasoning Acting and Planning in Language Modelscited by 574
- 2022Honor of Kings Arena: an Environment for Generalization in Competitive Reinforcement Learningcited by 28
- 2022Policy Gradient Algorithms with Monte Carlo Tree Learning for Non-Markov Decision Processescited by 2
- 2024Highway Reinforcement Learningcited by 2
- 2024Highway Reinforcement Learning28 May 2024
- 2023Language Agent Tree Search Unifies Reasoning Acting and Planning in Language Models6 Oct 2023
- 2022Honor of Kings Arena: an Environment for Generalization in Competitive Reinforcement Learning18 Sep 2022
- 2022Policy Gradient Algorithms with Monte Carlo Tree Learning for Non-Markov Decision Processes2 Jun 2022