Predicting Human Behavior in Unrepeated, Simultaneous-Move Games
Not on the map. Why?
Abstract (arXiv)
It is common to assume that agents will adopt Nash equilibrium strategies; however, experimental studies have demonstrated that Nash equilibrium is often a poor description of human players' behavior in unrepeated normal-form games. In this paper, we analyze five widely studied models (Quantal Response Equilibrium, Level-k, Cognitive Hierarchy, QLk, and Noisy Introspection) that aim to describe actual, rather than idealized, human behavior in such games. We performed what we believe is the most comprehensive meta-analysis of these models, leveraging ten different data sets from the literature recording human play of two-player games. We began by evaluating the models' generalization or predictive performance, asking how well a model fits unseen test data after having had its parameters calibrated based on separate training data. Surprisingly, we found that what we dub the QLk model of Stahl & Wilson (1994) consistently achieved the best performance. Motivated by this finding, we describe methods for analyzing the posterior distributions over a model's parameters. We found that QLk's parameters were being set to values that were not consistent with their intended economic interpretations. We thus explored variations of QLk, ultimately identifying a new model family that has fewer parameters, gives rise to more parsimonious parameter values, and achieves better predictive performance.
Key facts. Cited by 10 papers in the map (data through 7 Oct 2026). First posted on arXiv 4 Jun 2013.
Builds on
No reference list yet.
Built on by
Citing papers per year: 2021: 1; 2022: 2; 2023: 1; 2024: 3; 2025: 2; 2026: 1.
10 papers.
- 2024Capturing the Complexity of Human Strategic Decision-Making with Machine Learningcited by 14
- 2022Simplex Neural Population Learning: Any-Mixture Bayes-Optimality in Symmetric Zero-sum Gamescited by 8
- 2021Learning Human Rewards by Inferring Their Latent Intelligence Levels in Multi-Agent Games: A Theory-of-Mind Approach with Application to Driving Datacited by 6
- 2022A Mental-Model Centric Landscape of Human-AI Symbiosiscited by 3
- 2024Risk-Sensitive Multi-Agent Reinforcement Learning in Network Aggregative Markov Gamescited by 1
- 2025CHBench: A Cognitive Hierarchy Benchmark for Evaluating Strategic Reasoning Capability of LLMscited by 1
- 2023How to Evaluate Behavioral Modelscited by 0
- 2024Risk Sensitivity in Markov Games and Multi-Agent Reinforcement Learning: A Systematic Reviewcited by 0
- 2025ElementaryNet: A Non-Strategic Neural Network for Predicting Human Behavior in Normal-Form Gamescited by 0
- 2026The Internal Anatomy of Strategic Choice in Large Language Modelscited by 0
- 2026The Internal Anatomy of Strategic Choice in Large Language Models7 Sep 2026
- 2025CHBench: A Cognitive Hierarchy Benchmark for Evaluating Strategic Reasoning Capability of LLMs16 Aug 2025
- 2025ElementaryNet: A Non-Strategic Neural Network for Predicting Human Behavior in Normal-Form Games7 Mar 2025
- 2024Capturing the Complexity of Human Strategic Decision-Making with Machine Learning15 Aug 2024
- 2024Risk Sensitivity in Markov Games and Multi-Agent Reinforcement Learning: A Systematic Review10 Jun 2024
- 2024Risk-Sensitive Multi-Agent Reinforcement Learning in Network Aggregative Markov Games8 Feb 2024
- 2023How to Evaluate Behavioral Models7 Jun 2023
- 2022Simplex Neural Population Learning: Any-Mixture Bayes-Optimality in Symmetric Zero-sum Games31 May 2022
- 2022A Mental-Model Centric Landscape of Human-AI Symbiosis18 Feb 2022
- 2021Learning Human Rewards by Inferring Their Latent Intelligence Levels in Multi-Agent Games: A Theory-of-Mind Approach with Application to Driving Data7 Mar 2021