Learning to Generate Customized Dynamic 3D Facial Expressions
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Abstract (arXiv)
Recent advances in deep learning have significantly pushed the state-of-the-art in photorealistic video animation given a single image. In this paper, we extrapolate those advances to the 3D domain, by studying 3D image-to-video translation with a particular focus on 4D facial expressions. Although 3D facial generative models have been widely explored during the past years, 4D animation remains relatively unexplored. To this end, in this study we employ a deep mesh encoder-decoder like architecture to synthesize realistic high resolution facial expressions by using a single neutral frame along with an expression identification. In addition, processing 3D meshes remains a non-trivial task compared to data that live on grid-like structures, such as images. Given the recent progress in mesh processing with graph convolutions, we make use of a recently introduced learnable operator which acts directly on the mesh structure by taking advantage of local vertex orderings. In order to generalize to 4D facial expressions across subjects, we trained our model using a high resolution dataset with 4D scans of six facial expressions from 180 subjects. Experimental results demonstrate that our approach preserves the subject's identity information even for unseen subjects and generates high quality expressions. To the best of our knowledge, this is the first study tackling the problem of 4D facial expression synthesis.
Key facts. Cited by 11 papers in the map (data through 14 Oct 2026). First posted on arXiv 19 Jul 2020.
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Citing papers per year: 2021: 3; 2022: 4; 2023: 1; 2024: 2; 2025: 1.
11 papers.
- 2021Sparse to Dense Dynamic 3D Facial Expression Generationcited by 19
- 20234D Facial Expression Diffusion Modelcited by 15
- 2021Revisiting Point Cloud Simplification: A Learnable Feature Preserving Approachcited by 9
- 2022GraphWalks: Efficient Shape Agnostic Geodesic Shortest Path Estimationcited by 8
- 2022The Florence 4D Facial Expression Datasetcited by 8
- 2022Generating Multiple 4D Expression Transitions by Learning Face Landmark Trajectoriescited by 7
- 2024ShapeFusion: A 3D diffusion model for localized shape editingcited by 7
- 2024AnimateMe: 4D Facial Expressions via Diffusion Modelscited by 6
- 20213D human tongue reconstruction from single "in-the-wild" imagescited by 5
- 2025ImHead: A Large-scale Implicit Morphable Model for Localized Head Modelingcited by 4
- 2022A Review of Affective Generation Modelscited by 3
- 2025ImHead: A Large-scale Implicit Morphable Model for Localized Head Modeling12 Oct 2025
- 2024ShapeFusion: A 3D diffusion model for localized shape editing28 Mar 2024
- 2024AnimateMe: 4D Facial Expressions via Diffusion Models25 Mar 2024
- 20234D Facial Expression Diffusion Model29 Mar 2023
- 2022The Florence 4D Facial Expression Dataset30 Oct 2022
- 2022Generating Multiple 4D Expression Transitions by Learning Face Landmark Trajectories29 Jul 2022
- 2022GraphWalks: Efficient Shape Agnostic Geodesic Shortest Path Estimation30 May 2022
- 2022A Review of Affective Generation Models22 Feb 2022
- 2021Revisiting Point Cloud Simplification: A Learnable Feature Preserving Approach30 Sep 2021
- 20213D human tongue reconstruction from single "in-the-wild" images23 Jun 2021
- 2021Sparse to Dense Dynamic 3D Facial Expression Generation16 May 2021