mlsanityData to 14 Oct 2026

Threshold Designer Adaptation: Improved Adaptation for Designers in Co-creative Systems

arXiv 2205.09269 ↗First posted 19 May 2022cs.LG cs.HCcited by 1

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Abstract (arXiv)

To best assist human designers with different styles, Machine Learning (ML) systems need to be able to adapt to them. However, there has been relatively little prior work on how and when to best adapt an ML system to a co-designer. In this paper we present threshold designer adaptation: a novel method for adapting a creative ML model to an individual designer. We evaluate our approach with a human subject study using a co-creative rhythm game design tool. We find that designers prefer our proposed method and produce higher quality content in comparison to an existing baseline.

Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Builds on 12 of its 32 references that are in the map. First posted on arXiv 19 May 2022.

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12 of 32 references.

References · 12

  1. 2015A Neural Algorithm of Artistic Stylecited by 483
  2. 2017Procedural Content Generation via Machine Learning (PCGML)cited by 137
  3. 2019Friend, Collaborator, Student, Manager: How Design of an AI-Driven Game Level Editor Affects Creatorscited by 31
  4. 2016Semantic Style Transfer and Turning Two-Bit Doodles into Fine Artworkscited by 22
  5. 2021Creativity and Machine Learning: A Surveycited by 21
  6. 2020Baba is Y'all: Collaborative Mixed-Initiative Level Designcited by 20
  7. 2018Co-Creative Level Design via Machine Learningcited by 18
  8. 2017Dance Dance Convolutioncited by 12
  9. 2021AffectGAN: Affect-Based Generative Art Driven by Semanticscited by 10
  10. 2021TaikoNation: Patterning-focused Chart Generation for Rhythm Action Gamescited by 9
  11. 2018GenerationMania: Learning to Semantically Choreographcited by 5
  12. 2020Empathic AI Painter: A Computational Creativity System with Embodied Conversational Interactioncited by 2

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