TaikoNation: Patterning-focused Chart Generation for Rhythm Action Games
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Abstract (arXiv)
Generating rhythm game charts from songs via machine learning has been a problem of increasing interest in recent years. However, all existing systems struggle to replicate human-like patterning: the placement of game objects in relation to each other to form congruent patterns based on events in the song. Patterning is a key identifier of high quality rhythm game content, seen as a necessary component in human rankings. We establish a new approach for chart generation that produces charts with more congruent, human-like patterning than seen in prior work.
Key facts. Cited by 9 papers in the map (data through 7 Oct 2026). Builds on 10 of its 44 references that are in the map. First posted on arXiv 26 Jul 2021.
Builds on
10 of 44 references.
References · 10
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Built on by
Citing papers per year: 2022: 3; 2023: 3; 2024: 0; 2025: 1; 2026: 2.
9 papers.
- 2023Games for Artificial Intelligence Research: A Review and Perspectivescited by 14
- 2022Diversity-based Deep Reinforcement Learning Towards Multidimensional Difficulty for Fighting Game AIcited by 3
- 2022Online Game Level Generation from Musiccited by 2
- 2022Threshold Designer Adaptation: Improved Adaptation for Designers in Co-creative Systemscited by 1
- 2023Beat-Aligned Spectrogram-to-Sequence Generation of Rhythm-Game Chartscited by 1
- 2023Ordinal Regression for Difficulty Estimation of StepMania Levelscited by 0
- 2025Dance Dance ConvLSTMcited by 0
- 2026ChartGenEval: Corruption-Tested Multi-Dimensional Feedback for Rhythm-Game Chart Generationcited by 0
- 2026ITGPT: A Transformer Based Architecture for the Generation of Dance Dance Revolution and In the Groove Chartscited by 0
- 2026ITGPT: A Transformer Based Architecture for the Generation of Dance Dance Revolution and In the Groove Charts14 Jul 2026
- 2026ChartGenEval: Corruption-Tested Multi-Dimensional Feedback for Rhythm-Game Chart Generation14 Jul 2026
- 2025Dance Dance ConvLSTM2 Jul 2025
- 2023Beat-Aligned Spectrogram-to-Sequence Generation of Rhythm-Game Charts22 Nov 2023
- 2023Games for Artificial Intelligence Research: A Review and Perspectives26 Apr 2023
- 2023Ordinal Regression for Difficulty Estimation of StepMania Levels23 Jan 2023
- 2022Diversity-based Deep Reinforcement Learning Towards Multidimensional Difficulty for Fighting Game AI4 Nov 2022
- 2022Online Game Level Generation from Music12 Jul 2022
- 2022Threshold Designer Adaptation: Improved Adaptation for Designers in Co-creative Systems19 May 2022