Dance Dance Convolution
Not on the map. Why?
Abstract (arXiv)
Dance Dance Revolution (DDR) is a popular rhythm-based video game. Players perform steps on a dance platform in synchronization with music as directed by on-screen step charts. While many step charts are available in standardized packs, players may grow tired of existing charts, or wish to dance to a song for which no chart exists. We introduce the task of learning to choreograph. Given a raw audio track, the goal is to produce a new step chart. This task decomposes naturally into two subtasks: deciding when to place steps and deciding which steps to select. For the step placement task, we combine recurrent and convolutional neural networks to ingest spectrograms of low-level audio features to predict steps, conditioned on chart difficulty. For step selection, we present a conditional LSTM generative model that substantially outperforms n-gram and fixed-window approaches.
Key facts. Cited by 12 papers in the map (data through 14 Oct 2026). First posted on arXiv 20 Mar 2017.
Builds on
No reference list yet.
Built on by
Citing papers per year: 2021: 2; 2022: 3; 2023: 5; 2024: 1; 2025: 0; 2026: 1.
12 papers.
- 2021Transflower: probabilistic autoregressive dance generation with multimodal attentioncited by 22
- 2023Games for Artificial Intelligence Research: A Review and Perspectivescited by 14
- 2021TaikoNation: Patterning-focused Chart Generation for Rhythm Action Gamescited by 9
- 2022Gen'eLive! Generating Rhythm Actions in Love Live!cited by 4
- 2023Language Models are Drummers: Drum Composition with Natural Language Pre-Trainingcited by 3
- 2024Sound Check: Auditing Audio Datasetscited by 3
- 2022Online Game Level Generation from Musiccited by 2
- 2022Threshold Designer Adaptation: Improved Adaptation for Designers in Co-creative Systemscited by 1
- 2023Beat-Aligned Spectrogram-to-Sequence Generation of Rhythm-Game Chartscited by 1
- 2023Ordinal Regression for Difficulty Estimation of StepMania Levelscited by 0
- 2023Level generation for rhythm VR gamescited by 0
- 2026ChartGenEval: Corruption-Tested Multi-Dimensional Feedback for Rhythm-Game Chart Generationcited by 0
- 2026ChartGenEval: Corruption-Tested Multi-Dimensional Feedback for Rhythm-Game Chart Generation14 Jul 2026
- 2024Sound Check: Auditing Audio Datasets17 Oct 2024
- 2023Beat-Aligned Spectrogram-to-Sequence Generation of Rhythm-Game Charts22 Nov 2023
- 2023Games for Artificial Intelligence Research: A Review and Perspectives26 Apr 2023
- 2023Level generation for rhythm VR games13 Apr 2023
- 2023Ordinal Regression for Difficulty Estimation of StepMania Levels23 Jan 2023
- 2023Language Models are Drummers: Drum Composition with Natural Language Pre-Training3 Jan 2023
- 2022Online Game Level Generation from Music12 Jul 2022
- 2022Threshold Designer Adaptation: Improved Adaptation for Designers in Co-creative Systems19 May 2022
- 2022Gen'eLive! Generating Rhythm Actions in Love Live!25 Feb 2022
- 2021TaikoNation: Patterning-focused Chart Generation for Rhythm Action Games26 Jul 2021
- 2021Transflower: probabilistic autoregressive dance generation with multimodal attention25 Jun 2021