GenerationMania: Learning to Semantically Choreograph
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Abstract (arXiv)
Beatmania is a rhythm action game where players must reproduce some of the sounds of a song by pressing specific controller buttons at the correct time. In this paper we investigate the use of deep neural networks to automatically create game stages - called charts - for arbitrary pieces of music. Our technique uses a multi-layer feed-forward network trained on sound sequence summary statistics to predict which sounds in the music are to be played by the player and which will play automatically. We use another neural network along with rules to determine which controls should be mapped to which sounds. We evaluated our system on the ability to reconstruct charts in a held-out test set, achieving an F1-score that significantly beats LSTM baselines.
Key facts. Cited by 5 papers in the map (data through 7 Oct 2026). First posted on arXiv 28 Jun 2018.
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Citing papers per year: 2021: 1; 2022: 2; 2023: 0; 2024: 0; 2025: 1; 2026: 1.
5 papers.
- 2021TaikoNation: Patterning-focused Chart Generation for Rhythm Action Gamescited by 9
- 2022Gen'eLive! Generating Rhythm Actions in Love Live!cited by 4
- 2022Threshold Designer Adaptation: Improved Adaptation for Designers in Co-creative Systemscited by 1
- 2025Dance Dance ConvLSTMcited by 0
- 2026ITGPT: A Transformer Based Architecture for the Generation of Dance Dance Revolution and In the Groove Chartscited by 0
- 2026ITGPT: A Transformer Based Architecture for the Generation of Dance Dance Revolution and In the Groove Charts14 Jul 2026
- 2025Dance Dance ConvLSTM2 Jul 2025
- 2022Threshold Designer Adaptation: Improved Adaptation for Designers in Co-creative Systems19 May 2022
- 2022Gen'eLive! Generating Rhythm Actions in Love Live!25 Feb 2022
- 2021TaikoNation: Patterning-focused Chart Generation for Rhythm Action Games26 Jul 2021