mlsanityData to 7 Oct 2026

F3A-GAN: Facial Flow for Face Animation with Generative Adversarial Networks

arXiv 2205.06204 ↗First posted 12 May 2022cs.CV cs.AIcited by 1

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Abstract (arXiv)

Formulated as a conditional generation problem, face animation aims at synthesizing continuous face images from a single source image driven by a set of conditional face motion. Previous works mainly model the face motion as conditions with 1D or 2D representation (e.g., action units, emotion codes, landmark), which often leads to low-quality results in some complicated scenarios such as continuous generation and largepose transformation. To tackle this problem, the conditions are supposed to meet two requirements, i.e., motion information preserving and geometric continuity. To this end, we propose a novel representation based on a 3D geometric flow, termed facial flow, to represent the natural motion of the human face at any pose. Compared with other previous conditions, the proposed facial flow well controls the continuous changes to the face. After that, in order to utilize the facial flow for face editing, we build a synthesis framework generating continuous images with conditional facial flows. To fully take advantage of the motion information of facial flows, a hierarchical conditional framework is designed to combine the extracted multi-scale appearance features from images and motion features from flows in a hierarchical manner. The framework then decodes multiple fused features back to images progressively. Experimental results demonstrate the effectiveness of our method compared to other state-of-the-art methods.

Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Builds on 41 of its 70 references that are in the map. First posted on arXiv 12 May 2022.

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41 of 70 references.

References · 41

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29 more
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