mlsanityData to 14 Oct 2026

A Generalizable Light Transport 3D Embedding for Global Illumination

arXiv 2510.18189 ↗First posted 21 Oct 2025cs.GR cs.CVcited by 2

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Abstract (arXiv)

Global illumination (GI) is essential for realistic rendering but remains computationally expensive due to the complexity of simulating indirect light transport. Recent neural methods have mainly relied on per-scene optimization, sometimes extended to handle changes in camera or geometry. Efforts toward cross-scene generalization have largely stayed in 2D screen space, such as neural denoising or G-buffer based GI prediction, which often suffer from view inconsistency and limited spatial understanding. We propose a generalizable 3D light transport embedding that approximates global illumination directly from 3D scene configurations, without using rasterized or path-traced cues. Each scene is represented as a point cloud with geometric and material features. A scalable transformer models global point-to-point interactions to encode these features into neural primitives. At render time, each query point retrieves nearby primitives via nearest-neighbor search and aggregates their latent features through cross-attention to predict the desired rendering quantity. We demonstrate results on diffuse global illumination prediction across diverse indoor scenes with varying layouts, geometry, and materials. The embedding trained for irradiance estimation can be quickly adapted to new rendering tasks with limited fine-tuning. We also present preliminary results for spatial-directional radiance field estimation for glossy materials and show how the normalized field can accelerate unbiased path guiding. This approach highlights a path toward integrating learned priors into rendering pipelines without explicit ray-traced illumination cues.

Key facts. Cited by 2 papers in the map (data through 14 Oct 2026). Builds on 20 of its 55 references that are in the map. First posted on arXiv 21 Oct 2025.

Builds on

20 of 55 references.

References · 20

  1. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,177
  2. 2016PointNet: Deep Learning on Point Sets for 3D Classification and Segmentationcited by 5,248
  3. 2017PointNet++: Deep Hierarchical Feature Learning on Point Sets in a Metric Spacecited by 4,401
  4. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
  5. 2018Dynamic Graph CNN for Learning on Point Cloudscited by 2,223
  6. 2020Point Transformercited by 1,470
  7. 2018PointConv: Deep Convolutional Networks on 3D Point Cloudscited by 657
  8. 2023Point Transformer V3: Simpler, Faster, Strongercited by 589
  9. 2024Infinigen Indoors: Photorealistic Indoor Scenes using Procedural Generationcited by 137
  10. 2021Real-time Neural Radiance Caching for Path Tracingcited by 91
  11. 2024Meta 3D AssetGen: Text-to-Mesh Generation with High-Quality Geometry, Texture, and PBR Materialscited by 66
  12. 2018Monte Carlo Convolution for Learning on Non-Uniformly Sampled Point Cloudscited by 62
8 more
  1. 2016Deep Shading: Convolutional Neural Networks for Screen-Space Shadingcited by 46
  2. 2016Crowdsourcing in Computer Visioncited by 31
  3. 2025RenderFormer: Transformer-based Neural Rendering of Triangle Meshes with Global Illuminationcited by 23
  4. 2022Active Exploration for Neural Global Illumination of Variable Scenescited by 11
  5. 2023Neural Free-Viewpoint Relighting for Glossy Indirect Illuminationcited by 7
  6. 2018Deep-learning the Latent Space of Light Transportcited by 5
  7. 2020Learning Neural Light Transportcited by 4
  8. 2022GPU-friendly, Parallel, and (Almost-)In-Place Construction of Left-Balanced k-d Treescited by 2

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2026: 2.

2 papers.