mlsanityData to 7 Oct 2026

Constrained Structure Learning for Scene Graph Generation

arXiv 2201.11697 ↗First posted 27 Jan 2022cs.CV cs.AIcited by 3

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Abstract (arXiv)

As a structured prediction task, scene graph generation aims to build a visually-grounded scene graph to explicitly model objects and their relationships in an input image. Currently, the mean field variational Bayesian framework is the de facto methodology used by the existing methods, in which the unconstrained inference step is often implemented by a message passing neural network. However, such formulation fails to explore other inference strategies, and largely ignores the more general constrained optimization models. In this paper, we present a constrained structure learning method, for which an explicit constrained variational inference objective is proposed. Instead of applying the ubiquitous message-passing strategy, a generic constrained optimization method - entropic mirror descent - is utilized to solve the constrained variational inference step. We validate the proposed generic model on various popular scene graph generation benchmarks and show that it outperforms the state-of-the-art methods.

Key facts. Cited by 3 papers in the map (data through 7 Oct 2026). Builds on 40 of its 60 references that are in the map. First posted on arXiv 27 Jan 2022.

Builds on

40 of 60 references.

References · 40

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28 more
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Citing papers per year: 2022: 1; 2023: 1; 2024: 1.

3 papers.