Rotation Equivariant 3D Hand Mesh Generation from a Single RGB Image
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Abstract (arXiv)
We develop a rotation equivariant model for generating 3D hand meshes from 2D RGB images. This guarantees that as the input image of a hand is rotated the generated mesh undergoes a corresponding rotation. Furthermore, this removes undesirable deformations in the meshes often generated by methods without rotation equivariance. By building a rotation equivariant model, through considering symmetries in the problem, we reduce the need for training on very large datasets to achieve good mesh reconstruction. The encoder takes images defined on mathbbZ2 and maps these to latent functions defined on the group C8. We introduce a novel vector mapping function to map the function defined on C8 to a latent point cloud space defined on the group SO(2). Further, we introduce a 3D projection function that learns a 3D function from the SO(2) latent space. Finally, we use an SO(3) equivariant decoder to ensure rotation equivariance. Our rotation equivariant model outperforms state-of-the-art methods on a real-world dataset and we demonstrate that it accurately captures the shape and pose in the generated meshes under rotation of the input hand.
Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 49 of its 60 references that are in the map. First posted on arXiv 25 Nov 2021.
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References · 49
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37 more
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