Internal Model from Observations for Reward Shaping
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Abstract (arXiv)
Reinforcement learning methods require careful design involving a reward function to obtain the desired action policy for a given task. In the absence of hand-crafted reward functions, prior work on the topic has proposed several methods for reward estimation by using expert state trajectories and action pairs. However, there are cases where complete or good action information cannot be obtained from expert demonstrations. We propose a novel reinforcement learning method in which the agent learns an internal model of observation on the basis of expert-demonstrated state trajectories to estimate rewards without completely learning the dynamics of the external environment from state-action pairs. The internal model is obtained in the form of a predictive model for the given expert state distribution. During reinforcement learning, the agent predicts the reward as a function of the difference between the actual state and the state predicted by the internal model. We conducted multiple experiments in environments of varying complexity, including the Super Mario Bros and Flappy Bird games. We show our method successfully trains good policies directly from expert game-play videos.
Key facts. Cited by 11 papers in the map (data through 7 Oct 2026). First posted on arXiv 2 Jun 2018.
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Citing papers per year: 2018: 1; 2019: 1; 2020: 0; 2021: 4; 2022: 3; 2023: 1; 2024: 1.
11 papers.
- 2019Recent Advances in Imitation Learning from Observationcited by 92
- 2021Neuro-Symbolic Reinforcement Learning with First-Order Logiccited by 30
- 2021Recent Advances in Leveraging Human Guidance for Sequential Decision-Making Taskscited by 13
- 2022Plan Your Target and Learn Your Skills: Transferable State-Only Imitation Learning via Decoupled Policy Optimizationcited by 12
- 2021Reinforcement Learning with External Knowledge by using Logical Neural Networkscited by 10
- 2022Improving Policy Learning via Language Dynamics Distillationcited by 9
- 2021LOA: Logical Optimal Actions for Text-based Interaction Gamescited by 6
- 2024Dynamic Non-Prehensile Object Transport via Model-Predictive Reinforcement Learningcited by 2
- 2018Injective State-Image Mapping facilitates Visual Adversarial Imitation Learningcited by 1
- 2022Commonsense Knowledge from Scene Graphs for Textual Environmentscited by 1
- 2023Imitation from Observation With Bootstrapped Contrastive Learningcited by 1
- 2024Dynamic Non-Prehensile Object Transport via Model-Predictive Reinforcement Learning27 Nov 2024
- 2023Imitation from Observation With Bootstrapped Contrastive Learning13 Feb 2023
- 2022Commonsense Knowledge from Scene Graphs for Textual Environments19 Oct 2022
- 2022Improving Policy Learning via Language Dynamics Distillation30 Sep 2022
- 2022Plan Your Target and Learn Your Skills: Transferable State-Only Imitation Learning via Decoupled Policy Optimization4 Mar 2022
- 2021LOA: Logical Optimal Actions for Text-based Interaction Games21 Oct 2021
- 2021Neuro-Symbolic Reinforcement Learning with First-Order Logic21 Oct 2021
- 2021Recent Advances in Leveraging Human Guidance for Sequential Decision-Making Tasks13 Jul 2021
- 2021Reinforcement Learning with External Knowledge by using Logical Neural Networks3 Mar 2021
- 2019Recent Advances in Imitation Learning from Observation30 May 2019
- 2018Injective State-Image Mapping facilitates Visual Adversarial Imitation Learning2 Oct 2018