Mixture Selection, Mechanism Design, and Signaling
Not on the map. Why?
Abstract (arXiv)
We pose and study a fundamental algorithmic problem which we term mixture selection, arising as a building block in a number of game-theoretic applications: Given a function g from the n-dimensional hypercube to the bounded interval [-1,1], and an n × m matrix A with bounded entries, maximize g(Ax) over x in the m-dimensional simplex. This problem arises naturally when one seeks to design a lottery over items for sale in an auction, or craft the posterior beliefs for agents in a Bayesian game through the provision of information (a.k.a. signaling). We present an approximation algorithm for this problem when g simultaneously satisfies two smoothness properties: Lipschitz continuity with respect to the L^∞ norm, and noise stability. The latter notion, which we define and cater to our setting, controls the degree to which low-probability errors in the inputs of g can impact its output. When g is both O(1)-Lipschitz continuous and O(1)-stable, we obtain an (additive) PTAS for mixture selection. We also show that neither assumption suffices by itself for an additive PTAS, and both assumptions together do not suffice for an additive FPTAS. We apply our algorithm to different game-theoretic applications from mechanism design and optimal signaling. We make progress on a number of open problems suggested in prior work by easily reducing them to mixture selection: we resolve an important special case of the small-menu lottery design problem posed by Dughmi, Han, and Nisan; we resolve the problem of revenue-maximizing signaling in Bayesian second-price auctions posed by Emek et al. and Miltersen and Sheffet; we design a quasipolynomial-time approximation scheme for the optimal signaling problem in normal form games suggested by Dughmi; and we design an approximation algorithm for the optimal signaling problem in the voting model of Alonso and Camara.
Key facts. Cited by 5 papers in the map (data through 14 Oct 2026). First posted on arXiv 14 Aug 2015.
Builds on
No reference list yet.
Built on by
Citing papers per year: 2021: 2; 2022: 0; 2023: 1; 2024: 1; 2025: 1.
5 papers.
- 2021Multi-Receiver Online Bayesian Persuasioncited by 12
- 2023Deep Contract Design via Discontinuous Networkscited by 11
- 2024Markov Persuasion Processes: Learning to Persuade from Scratchcited by 8
- 2025InfoBid: A Simulation Framework for Studying Information Disclosure in Auctions with Large Language Model-based Agentscited by 4
- 2021Algorithmic Information Design in Multi-Player Games: Possibility and Limits in Singleton Congestioncited by 0
- 2025InfoBid: A Simulation Framework for Studying Information Disclosure in Auctions with Large Language Model-based Agents26 Mar 2025
- 2024Markov Persuasion Processes: Learning to Persuade from Scratch5 Feb 2024
- 2023Deep Contract Design via Discontinuous Networks5 Jul 2023
- 2021Algorithmic Information Design in Multi-Player Games: Possibility and Limits in Singleton Congestion25 Sep 2021
- 2021Multi-Receiver Online Bayesian Persuasion11 Jun 2021