Algorithmic Persuasion with No Externalities
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Abstract (arXiv)
We study the algorithmics of information structure design -- a.k.a. persuasion or signaling -- in a fundamental special case introduced by Arieli and Babichenko: multiple agents, binary actions, and no inter-agent externalities. Unlike prior work on this model, we allow many states of nature. We assume that the principal's objective is a monotone set function, and study the problem both in the public signal and private signal models, drawing a sharp contrast between the two in terms of both efficacy and computational complexity. When private signals are allowed, our results are largely positive and quite general. First, we show polynomial-time equivalence between optimal signaling and the problem of maximizing the objective function plus an additive function. This yields an efficient implementation of the optimal scheme when the objective is supermodular or anonymous. Second, we exhibit a (1-1/e)-approximation of the optimal private signaling scheme, modulo an additive loss of ε, when the objective function is submodular. These two results simplify, unify, and generalize results of [Arieli and Babichenko, 2016] and [Babichenko and Barman, 2016], extending them from a binary state of nature to many states (modulo the additive loss in the latter result). Third, we consider the binary-state case with a submodular objective, and simplify and slightly strengthen the result of [Babichenko and Barman, 2016] to obtain a (1-1/e)-approximation via an explicitly constructed scheme. When only a public signal is allowed, our results are negative. First, we show that it is NP-hard to approximate the optimal public scheme, within any constant factor, even when the objective is additive. Second, we show that the optimal private scheme can outperform the optimal public scheme, in terms of maximizing the sender's objective, by a polynomial factor.
Key facts. Cited by 9 papers in the map (data through 7 Oct 2026). First posted on arXiv 22 Sep 2016.
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Citing papers per year: 2021: 4; 2022: 0; 2023: 1; 2024: 1; 2025: 1; 2026: 2.
9 papers.
- 2021Bayesian Persuasion for Algorithmic Recoursecited by 14
- 2021Learning to Persuade on the Fly: Robustness Against Ignorancecited by 12
- 2021Multi-Receiver Online Bayesian Persuasioncited by 12
- 2024Multi-Sender Persuasion: A Computational Perspectivecited by 9
- 2023Learning in Online Principal-Agent Interactions: The Power of Menuscited by 4
- 2025Learning to Play Multi-Follower Bayesian Stackelberg Gamescited by 2
- 2021Algorithmic Information Design in Multi-Player Games: Possibility and Limits in Singleton Congestioncited by 0
- 2026Quantifying Theoretical AI Alignment Guarantees: Receiver-Utility Bounds in Bayesian Persuasioncited by 0
- 2026On Incentivized Exploration beyond Bayesianism and Full-Informationcited by 0
- 2026On Incentivized Exploration beyond Bayesianism and Full-Information14 Jul 2026
- 2026Quantifying Theoretical AI Alignment Guarantees: Receiver-Utility Bounds in Bayesian Persuasion20 Jun 2026
- 2025Learning to Play Multi-Follower Bayesian Stackelberg Games1 Oct 2025
- 2024Multi-Sender Persuasion: A Computational Perspective7 Feb 2024
- 2023Learning in Online Principal-Agent Interactions: The Power of Menus15 Dec 2023
- 2021Bayesian Persuasion for Algorithmic Recourse12 Dec 2021
- 2021Algorithmic Information Design in Multi-Player Games: Possibility and Limits in Singleton Congestion25 Sep 2021
- 2021Multi-Receiver Online Bayesian Persuasion11 Jun 2021
- 2021Learning to Persuade on the Fly: Robustness Against Ignorance19 Feb 2021