Modern Techniques for Ancient Games
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Abstract (arXiv)
Games potentially provide a wealth of knowledge about our shared cultural past and the development of human civilisation, but our understanding of early games is incomplete and often based on unreliable reconstructions. This paper describes the Digital Ludeme Project, a five-year research project currently underway that aims to address such issues using modern computational techniques.
Key facts. Cited by 9 papers in the map (data through 14 Oct 2026). First posted on arXiv 30 Dec 2020.
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Citing papers per year: 2021: 4; 2022: 2; 2023: 2; 2024: 0; 2025: 1.
9 papers.
- 2021General Board Game Conceptscited by 8
- 2021General Game Heuristic Prediction Based on Ludeme Descriptionscited by 7
- 2023Measuring Board Game Distancecited by 5
- 2022Spatial State-Action Features for General Gamescited by 3
- 2021Automatic Generation of Board Game Manualscited by 2
- 2021General Board Geometrycited by 1
- 2023Evolutionary Tabletop Game Design: A Case Study in the Risk Gamecited by 1
- 2025CogniPlay: a work-in-progress Human-like model for General Game Playingcited by 1
- 2022A Technique to Create Weaker Abstract Board Game Agents via Reinforcement Learningcited by 0
- 2025CogniPlay: a work-in-progress Human-like model for General Game Playing8 Jul 2025
- 2023Evolutionary Tabletop Game Design: A Case Study in the Risk Game30 Oct 2023
- 2023Measuring Board Game Distance10 Jan 2023
- 2022A Technique to Create Weaker Abstract Board Game Agents via Reinforcement Learning1 Sep 2022
- 2022Spatial State-Action Features for General Games17 Jan 2022
- 2021General Board Geometry22 Nov 2021
- 2021Automatic Generation of Board Game Manuals20 Sep 2021
- 2021General Board Game Concepts2 Jul 2021
- 2021General Game Heuristic Prediction Based on Ludeme Descriptions26 May 2021