mlsanityData to 14 Oct 2026

A Continuous Information Gain Measure to Find the Most Discriminatory Problems for AI Benchmarking

arXiv 1809.02904 ↗First posted 9 Sep 2018cs.AIcited by 6

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Abstract (arXiv)

This paper introduces an information-theoretic method for selecting a subset of problems which gives the most information about a group of problem-solving algorithms. This method was tested on the games in the General Video Game AI (GVGAI) framework, allowing us to identify a smaller set of games that still gives a large amount of information about the abilities of different game-playing agents. This approach can be used to make agent testing more efficient. We can achieve almost as good discriminatory accuracy when testing on only a handful of games as when testing on more than a hundred games, something which is often computationally infeasible. Furthermore, this method can be extended to study the dimensions of the effective variance in game design between these games, allowing us to identify which games differentiate between agents in the most complementary ways.

Key facts. Cited by 6 papers in the map (data through 14 Oct 2026). First posted on arXiv 9 Sep 2018.

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Citing papers per year: 2021: 2; 2022: 1; 2023: 1; 2024: 0; 2025: 2.

6 papers.