Strategic Features for General Games
Not on the map. Why?
Abstract (arXiv)
This short paper describes an ongoing research project that requires the automated self-play learning and evaluation of a large number of board games in digital form. We describe the approach we are taking to determine relevant features, for biasing MCTS playouts for arbitrary games played on arbitrary geometries. Benefits of our approach include efficient implementation, the potential to transfer learnt knowledge to new contexts, and the potential to explain strategic knowledge embedded in features in human-comprehensible terms.
Key facts. Cited by 4 papers in the map (data through 14 Oct 2026). Builds on 0 of its 27 references that are in the map. First posted on arXiv 4 Jan 2021.
Builds on
0 of 27 references.
No references here yet.
Built on by
Citing papers per year: 2021: 2; 2022: 1; 2023: 0; 2024: 0; 2025: 0; 2026: 1.
4 papers.
- 2021General Board Game Conceptscited by 8
- 2022Spatial State-Action Features for General Gamescited by 3
- 2021Automatic Generation of Board Game Manualscited by 2
- 2026Learning to Play: Reinforcement Learning and Gamescited by 0
- 2026Learning to Play: Reinforcement Learning and Games12 Oct 2026
- 2022Spatial State-Action Features for General Games17 Jan 2022
- 2021Automatic Generation of Board Game Manuals20 Sep 2021
- 2021General Board Game Concepts2 Jul 2021