mlsanityData to 14 Oct 2026

Towards a Characterisation of Monte-Carlo Tree Search Performance in Different Games

arXiv 2406.09242 ↗First posted 13 Jun 2024cs.AIcited by 2

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Abstract (arXiv)

Many enhancements to Monte-Carlo Tree Search (MCTS) have been proposed over almost two decades of general game playing and other artificial intelligence research. However, our ability to characterise and understand which variants work well or poorly in which games is still lacking. This paper describes work on an initial dataset that we have built to make progress towards such an understanding: 268,386 plays among 61 different agents across 1494 distinct games. We describe a preliminary analysis and work on training predictive models on this dataset, as well as lessons learned and future plans for a new and improved version of the dataset.

Key facts. Cited by 2 papers in the map (data through 14 Oct 2026). Builds on 5 of its 21 references that are in the map. First posted on arXiv 13 Jun 2024.

Builds on

5 of 21 references.

References · 5

  1. 2017A Unified Approach to Interpreting Model Predictionscited by 6,555
  2. 2021Monte Carlo Tree Search: A Review of Recent Modifications and Applicationscited by 161
  3. 2019Ludii -- The Ludemic General Game Systemcited by 39
  4. 2021General Board Game Conceptscited by 8
  5. 2022Lookahead Pathology in Monte-Carlo Tree Searchcited by 2

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Cited by year

Citing papers per year: 2024: 1; 2025: 1.

2 papers.