Implicit competitive regularization in GANs
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Abstract (arXiv)
To improve the stability of GAN training we need to understand why they can produce realistic samples. Presently, this is attributed to properties of the divergence obtained under an optimal discriminator. This argument has a fundamental flaw: If we do not impose regularity of the discriminator, it can exploit visually imperceptible errors of the generator to always achieve the maximal generator loss. In practice, gradient penalties are used to regularize the discriminator. However, this needs a metric on the space of images that captures visual similarity. Such a metric is not known, which explains the limited success of gradient penalties in stabilizing GANs. We argue that the performance of GANs is instead due to the implicit competitive regularization (ICR) arising from the simultaneous optimization of generator and discriminator. ICR promotes solutions that look real to the discriminator and thus leverages its inductive biases to generate realistic images. We show that opponent-aware modelling of generator and discriminator, as present in competitive gradient descent (CGD), can significantly strengthen ICR and thus stabilize GAN training without explicit regularization. In our experiments, we use an existing implementation of WGAN-GP and show that by training it with CGD we can improve the inception score (IS) on CIFAR10 for a wide range of scenarios, without any hyperparameter tuning. The highest IS is obtained by combining CGD with the WGAN-loss, without any explicit regularization.
Key facts. Cited by 14 papers in the map (data through 14 Oct 2026). First posted on arXiv 13 Oct 2019.
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Citing papers per year: 2021: 8; 2022: 2; 2023: 3; 2024: 1.
14 papers.
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- 2021Particle Cloud Generation with Message Passing Generative Adversarial Networkscited by 46
- 2021Wasserstein GANs Work Because They Fail (to Approximate the Wasserstein Distance)cited by 35
- 2023Free Lunch for Domain Adversarial Training: Environment Label Smoothingcited by 33
- 2022Robust Reinforcement Learning as a Stackelberg Game via Adaptively-Regularized Adversarial Trainingcited by 28
- 2022Competitive Physics Informed Networkscited by 19
- 2021Discretization Drift in Two-Player Gamescited by 14
- 2021Complex Momentum for Optimization in Gamescited by 11
- 2021Self-Supervised GANs with Label Augmentationcited by 9
- 2021Generative Minimization Networks: Training GANs Without Competitioncited by 3
- 2023Adaptive Consensus Optimization Method for GANscited by 3
- 2023Implicit regularisation in stochastic gradient descent: from single-objective to two-player gamescited by 2
- 2021Generative Adversarial Networks via a Composite Annealing of Noise and Diffusioncited by 1
- 2024A Gauss-Newton Approach for Min-Max Optimization in Generative Adversarial Networks10 Apr 2024
- 2023Implicit regularisation in stochastic gradient descent: from single-objective to two-player games11 Jul 2023
- 2023Adaptive Consensus Optimization Method for GANs20 Apr 2023
- 2023Free Lunch for Domain Adversarial Training: Environment Label Smoothing1 Feb 2023
- 2022Competitive Physics Informed Networks23 Apr 2022
- 2022Robust Reinforcement Learning as a Stackelberg Game via Adaptively-Regularized Adversarial Training19 Feb 2022
- 2021Particle Cloud Generation with Message Passing Generative Adversarial Networks22 Jun 2021
- 2021Self-Supervised GANs with Label Augmentation16 Jun 2021
- 2021Learning to Play General-Sum Games Against Multiple Boundedly Rational Agents10 Jun 2021
- 2021Discretization Drift in Two-Player Games28 May 2021
- 2021Generative Adversarial Networks via a Composite Annealing of Noise and Diffusion1 May 2021
- 2021Generative Minimization Networks: Training GANs Without Competition23 Mar 2021
2 more
- 2021Particle Cloud Generation with Message Passing Generative Adversarial Networkscited by 46
- 2021Wasserstein GANs Work Because They Fail (to Approximate the Wasserstein Distance)cited by 35
- 2023Free Lunch for Domain Adversarial Training: Environment Label Smoothingcited by 33
- 2022Robust Reinforcement Learning as a Stackelberg Game via Adaptively-Regularized Adversarial Trainingcited by 28
- 2022Competitive Physics Informed Networkscited by 19
- 2021Discretization Drift in Two-Player Gamescited by 14
- 2021Complex Momentum for Optimization in Gamescited by 11
- 2021Self-Supervised GANs with Label Augmentationcited by 9
- 2021Generative Minimization Networks: Training GANs Without Competitioncited by 3
- 2023Adaptive Consensus Optimization Method for GANscited by 3
- 2023Implicit regularisation in stochastic gradient descent: from single-objective to two-player gamescited by 2
- 2021Generative Adversarial Networks via a Composite Annealing of Noise and Diffusioncited by 1
12 most cited of 14 All 14 (JSON)
- 2024A Gauss-Newton Approach for Min-Max Optimization in Generative Adversarial Networks10 Apr 2024
- 2023Implicit regularisation in stochastic gradient descent: from single-objective to two-player games11 Jul 2023
- 2023Adaptive Consensus Optimization Method for GANs20 Apr 2023
- 2023Free Lunch for Domain Adversarial Training: Environment Label Smoothing1 Feb 2023
- 2022Competitive Physics Informed Networks23 Apr 2022
- 2022Robust Reinforcement Learning as a Stackelberg Game via Adaptively-Regularized Adversarial Training19 Feb 2022
- 2021Particle Cloud Generation with Message Passing Generative Adversarial Networks22 Jun 2021
- 2021Self-Supervised GANs with Label Augmentation16 Jun 2021
- 2021Learning to Play General-Sum Games Against Multiple Boundedly Rational Agents10 Jun 2021
- 2021Discretization Drift in Two-Player Games28 May 2021
- 2021Generative Adversarial Networks via a Composite Annealing of Noise and Diffusion1 May 2021
- 2021Generative Minimization Networks: Training GANs Without Competition23 Mar 2021
12 newest of 14 All 14 (JSON)