mlsanityData to 7 Oct 2026

Leveraging Semantic Scene Characteristics and Multi-Stream Convolutional Architectures in a Contextual Approach for Video-Based Visual Emotion Recognition in the Wild

arXiv 2105.07484 ↗First posted 16 May 2021cs.CVcited by 12

Not on the map. Why?

Abstract (arXiv)

In this work we tackle the task of video-based visual emotion recognition in the wild. Standard methodologies that rely solely on the extraction of bodily and facial features often fall short of accurate emotion prediction in cases where the aforementioned sources of affective information are inaccessible due to head/body orientation, low resolution and poor illumination. We aspire to alleviate this problem by leveraging visual context in the form of scene characteristics and attributes, as part of a broader emotion recognition framework. Temporal Segment Networks (TSN) constitute the backbone of our proposed model. Apart from the RGB input modality, we make use of dense Optical Flow, following an intuitive multi-stream approach for a more effective encoding of motion. Furthermore, we shift our attention towards skeleton-based learning and leverage action-centric data as means of pre-training a Spatial-Temporal Graph Convolutional Network (ST-GCN) for the task of emotion recognition. Our extensive experiments on the challenging Body Language Dataset (BoLD) verify the superiority of our methods over existing approaches, while by properly incorporating all of the aforementioned modules in a network ensemble, we manage to surpass the previous best published recognition scores, by a large margin.

Key facts. Cited by 12 papers in the map (data through 7 Oct 2026). Builds on 21 of its 47 references that are in the map. First posted on arXiv 16 May 2021.

Builds on

21 of 47 references.

References · 21

  1. 2015Deep Residual Learning for Image Recognitioncited by 51,809
  2. 2016Semi-Supervised Classification with Graph Convolutional Networkscited by 11,282
  3. 2017Quo Vadis, Action Recognition? A New Model and the Kinetics Datasetcited by 3,259
  4. 2016Wide Residual Networkscited by 3,057
  5. 2017The Kinetics Human Action Video Datasetcited by 1,894
  6. 2018Spatial Temporal Graph Convolutional Networks for Skeleton-Based Action Recognitioncited by 1,199
  7. 2014Two-Stream Convolutional Networks for Action Recognition in Videoscited by 1,067
  8. 2016Temporal Segment Networks: Towards Good Practices for Deep Action Recognitioncited by 899
  9. 2017AffectNet: A Database for Facial Expression, Valence, and Arousal Computing in the Wildcited by 490
  10. 2020Disentangling and Unifying Graph Convolutions for Skeleton-Based Action Recognitioncited by 339
  11. 2013Challenges in Representation Learning: A report on three machine learning contestscited by 301
  12. 2019Actional-Structural Graph Convolutional Networks for Skeleton-based Action Recognitioncited by 228
9 more
  1. 2019An Attention Enhanced Graph Convolutional LSTM Network for Skeleton-Based Action Recognitioncited by 151
  2. 2019Context-Aware Emotion Recognition Networkscited by 99
  3. 2016Places: An Image Database for Deep Scene Understandingcited by 76
  4. 2020Context Based Emotion Recognition using EMOTIC Datasetcited by 73
  5. 2020EmotiCon: Context-Aware Multimodal Emotion Recognition using Frege's Principlecited by 50
  6. 2019STEP: Spatial Temporal Graph Convolutional Networks for Emotion Perception from Gaitscited by 36
  7. 2018ARBEE: Towards Automated Recognition of Bodily Expression of Emotion In the Wildcited by 34
  8. 2020Emotion Understanding in Videos Through Body, Context, and Visual-Semantic Embedding Losscited by 14
  9. 2019Fusing Body Posture with Facial Expressions for Joint Recognition of Affect in Child-Robot Interactioncited by 8

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2021: 1; 2022: 1; 2023: 6; 2024: 2; 2025: 1; 2026: 1.

12 papers.