Approachability in unknown games: Online learning meets multi-objective optimization
Not on the map. Why?
Abstract (arXiv)
In the standard setting of approachability there are two players and a target set. The players play repeatedly a known vector-valued game where the first player wants to have the average vector-valued payoff converge to the target set which the other player tries to exclude it from this set. We revisit this setting in the spirit of online learning and do not assume that the first player knows the game structure: she receives an arbitrary vector-valued reward vector at every round. She wishes to approach the smallest ("best") possible set given the observed average payoffs in hindsight. This extension of the standard setting has implications even when the original target set is not approachable and when it is not obvious which expansion of it should be approached instead. We show that it is impossible, in general, to approach the best target set in hindsight and propose achievable though ambitious alternative goals. We further propose a concrete strategy to approach these goals. Our method does not require projection onto a target set and amounts to switching between scalar regret minimization algorithms that are performed in episodes. Applications to global cost minimization and to approachability under sample path constraints are considered.
Key facts. Cited by 10 papers in the map (data through 7 Oct 2026). First posted on arXiv 10 Feb 2014.
Builds on
No reference list yet.
Built on by
Citing papers per year: 2021: 4; 2022: 0; 2023: 2; 2024: 1; 2025: 0; 2026: 3.
10 papers.
- 2021Online Minimax Multiobjective Optimization: Multicalibeating and Other Applicationscited by 26
- 2021Provably Efficient Algorithms for Multi-Objective Competitive RLcited by 20
- 2021Preference learning along multiple criteria: A game-theoretic perspectivecited by 9
- 2023Eliciting User Preferences for Personalized Multi-Objective Decision Making through Comparative Feedbackcited by 7
- 2023Pseudonorm Approachability and Applications to Regret Minimizationcited by 5
- 2024Rate-Preserving Reductions for Blackwell Approachabilitycited by 4
- 2021Online Sign Identification: Minimization of the Number of Errors in Thresholding Banditscited by 3
- 2026Simultaneous Blackwell Approachability and Applications to Multiclass Omnipredictioncited by 3
- 2026Efficient Opportunistic Approachabilitycited by 0
- 2026From Approachability Residuals to Anytime-Valid Evidence: The Online Convex Geometry of Testing by Bettingcited by 0
- 2026From Approachability Residuals to Anytime-Valid Evidence: The Online Convex Geometry of Testing by Betting10 Aug 2026
- 2026Efficient Opportunistic Approachability24 Feb 2026
- 2026Simultaneous Blackwell Approachability and Applications to Multiclass Omniprediction19 Feb 2026
- 2024Rate-Preserving Reductions for Blackwell Approachability10 Jun 2024
- 2023Eliciting User Preferences for Personalized Multi-Objective Decision Making through Comparative Feedback7 Feb 2023
- 2023Pseudonorm Approachability and Applications to Regret Minimization3 Feb 2023
- 2021Online Sign Identification: Minimization of the Number of Errors in Thresholding Bandits18 Oct 2021
- 2021Online Minimax Multiobjective Optimization: Multicalibeating and Other Applications9 Aug 2021
- 2021Preference learning along multiple criteria: A game-theoretic perspective5 May 2021
- 2021Provably Efficient Algorithms for Multi-Objective Competitive RL5 Feb 2021