mlsanityData to 7 Oct 2026

Learning Transferable 3D Adversarial Cloaks for Deep Trained Detectors

arXiv 2104.11101 ↗First posted 22 Apr 2021cs.CV cs.AIcited by 8

Not on the map. Why?

Abstract (arXiv)

This paper presents a novel patch-based adversarial attack pipeline that trains adversarial patches on 3D human meshes. We sample triangular faces on a reference human mesh, and create an adversarial texture atlas over those faces. The adversarial texture is transferred to human meshes in various poses, which are rendered onto a collection of real-world background images. Contrary to the traditional patch-based adversarial attacks, where prior work attempts to fool trained object detectors using appended adversarial patches, this new form of attack is mapped into the 3D object world and back-propagated to the texture atlas through differentiable rendering. As such, the adversarial patch is trained under deformation consistent with real-world materials. In addition, and unlike existing adversarial patches, our new 3D adversarial patch is shown to fool state-of-the-art deep object detectors robustly under varying views, potentially leading to an attacking scheme that is persistently strong in the physical world.

Key facts. Cited by 8 papers in the map (data through 7 Oct 2026). Builds on 30 of its 42 references that are in the map. First posted on arXiv 22 Apr 2021.

Builds on

30 of 42 references.

References · 30

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18 more
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  18. 2019Adversarial T-shirt! Evading Person Detectors in A Physical Worldcited by 13

Built on by

Cited by year

Citing papers per year: 2021: 1; 2022: 1; 2023: 3; 2024: 2; 2025: 1.

8 papers.