mlsanityData to 7 Oct 2026

The Pareto Frontier of Instance-Dependent Guarantees in Multi-Player Multi-Armed Bandits with no Communication

arXiv 2202.09653 ↗First posted 19 Feb 2022cs.LG cs.MA stat.MLcited by 1

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Abstract (arXiv)

We study the stochastic multi-player multi-armed bandit problem. In this problem, m players cooperate to maximize their total reward from K > m arms. However the players cannot communicate and are penalized (e.g. receive no reward) if they pull the same arm at the same time. We ask whether it is possible to obtain optimal instance-dependent regret tildeO(1/Delta) where Delta is the gap between the m-th and m+1-st best arms. Such guarantees were recently achieved in a model allowing the players to implicitly communicate through intentional collisions. Surprisingly, we show that with no communication at all, such guarantees are not achievable. In fact, obtaining the optimal tildeO(1/Delta) regret for some values of Delta necessarily implies strictly sub-optimal regret in other regimes. Our main result is a complete characterization of the Pareto optimal instance-dependent trade-offs that are possible with no communication. Our algorithm generalizes that of Bubeck, Budzinski, and the second author. As there, our algorithm succeeds even when feedback upon collision can be corrupted by an adaptive adversary, thanks to a strong no-collision property. Our lower bound is based on topological obstructions at multiple scales and is completely new.

Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Builds on 11 of its 17 references that are in the map. First posted on arXiv 19 Feb 2022.

Builds on

11 of 17 references.

References · 11

  1. 2018SIC-MMAB: Synchronisation Involves Communication in Multiplayer Multi-Armed Banditscited by 46
  2. 2020Decentralized Multi-player Multi-armed Bandits with No Collision Informationcited by 25
  3. 2014Concurrent bandits and cognitive radio networkscited by 23
  4. 2018Multiplayer bandits without observing collision informationcited by 20
  5. 2018Multi-Armed Bandit Learning in IoT Networks: Learning helps even in non-stationary settingscited by 16
  6. 2019Non-Stochastic Multi-Player Multi-Armed Bandits: Optimal Rate With Collision Information, Sublinear Withoutcited by 14
  7. 2020Cooperative and Stochastic Multi-Player Multi-Armed Bandit: Optimal Regret With Neither Communication Nor Collisionscited by 13
  8. 2019Multi-Player Bandits: The Adversarial Casecited by 11
  9. 2020Coordination without communication: optimal regret in two players multi-armed banditscited by 11
  10. 2021Towards Optimal Algorithms for Multi-Player Bandits without Collision Sensing Informationcited by 11
  11. 2021An Instance-Dependent Analysis for the Cooperative Multi-Player Multi-Armed Banditcited by 6

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