Learning Asynchronous and Sparse Human-Object Interaction in Videos
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Abstract (arXiv)
Human activities can be learned from video. With effective modeling it is possible to discover not only the action labels but also the temporal structures of the activities such as the progression of the sub-activities. Automatically recognizing such structure from raw video signal is a new capability that promises authentic modeling and successful recognition of human-object interactions. Toward this goal, we introduce Asynchronous-Sparse Interaction Graph Networks (ASSIGN), a recurrent graph network that is able to automatically detect the structure of interaction events associated with entities in a video scene. ASSIGN pioneers learning of autonomous behavior of video entities including their dynamic structure and their interaction with the coexisting neighbors. Entities' lives in our model are asynchronous to those of others therefore more flexible in adaptation to complex scenarios. Their interactions are sparse in time hence more faithful to the true underlying nature and more robust in inference and learning. ASSIGN is tested on human-object interaction recognition and shows superior performance in segmenting and labeling of human sub-activities and object affordances from raw videos. The native ability for discovering temporal structures of the model also eliminates the dependence on external segmentation that was previously mandatory for this task.
Key facts. Cited by 16 papers in the map (data through 14 Oct 2026). Builds on 29 of its 39 references that are in the map. First posted on arXiv 3 Mar 2021.
Builds on
29 of 39 references.
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Citing papers per year: 2022: 2; 2023: 1; 2024: 5; 2025: 5; 2026: 3.
16 papers.
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- 2022Geometric Features Informed Multi-person Human-object Interaction Recognition in Videoscited by 17
- 2022Towards Digital Twin Oriented Modelling of Complex Networked Systems and Their Dynamics: A Comprehensive Surveycited by 8
- 2024Human-Centric Transformer for Domain Adaptive Action Recognitioncited by 8
- 2024Understanding Spatio-Temporal Relations in Human-Object Interaction using Pyramid Graph Convolutional Networkcited by 7
- 2024From Category to Scenery: An End-to-End Framework for Multi-Person Human-Object Interaction Recognition in Videoscited by 4
- 2024Understanding Human Activity with Uncertainty Measure for Novelty in Graph Convolutional Networkscited by 3
- 2025Geometric Visual Fusion Graph Neural Networks for Multi-Person Human-Object Interaction Recognition in Videoscited by 3
- 2026IMPACT-HOI: Supervisory Control for Onset-Anchored Partial HOI Event Constructioncited by 2
- 2023Persistent-Transient Duality: A Multi-mechanism Approach for Modeling Human-Object Interactioncited by 1
- 2025Reference-free Human-Object Interaction Editingcited by 1
- 2025Towards Open-World Human Action Segmentation Using Graph Convolutional Networkscited by 1
- 2024SkipSNN: Efficiently Classifying Spike Trains with Event-attentioncited by 0
4 more
- 2025Real-Time Manipulation Action Recognition with a Factorized Graph Sequence Encodercited by 0
- 2025Multi-Modal Graph Convolutional Network with Sinusoidal Encoding for Robust Human Action Segmentationcited by 0
- 2026Semantic-Geometric Task Representations for Bimanual Manipulation from Human Demonstrations to Robot Action Planningcited by 0
- 2026Efficient Human-Contact Representation for Human-Scene Interactioncited by 0
- 2026Efficient Human-Contact Representation for Human-Scene Interaction10 Aug 2026
- 2026IMPACT-HOI: Supervisory Control for Onset-Anchored Partial HOI Event Construction3 May 2026
- 2026Semantic-Geometric Task Representations for Bimanual Manipulation from Human Demonstrations to Robot Action Planning16 Jan 2026
- 2025Towards Open-World Human Action Segmentation Using Graph Convolutional Networks1 Jul 2025
- 2025Multi-Modal Graph Convolutional Network with Sinusoidal Encoding for Robust Human Action Segmentation1 Jul 2025
- 2025Geometric Visual Fusion Graph Neural Networks for Multi-Person Human-Object Interaction Recognition in Videos3 Jun 2025
- 2025Real-Time Manipulation Action Recognition with a Factorized Graph Sequence Encoder15 Mar 2025
- 2025Reference-free Human-Object Interaction Editing12 Mar 2025
- 2024SkipSNN: Efficiently Classifying Spike Trains with Event-attention29 Oct 2024
- 2024Understanding Human Activity with Uncertainty Measure for Novelty in Graph Convolutional Networks10 Oct 2024
- 2024Understanding Spatio-Temporal Relations in Human-Object Interaction using Pyramid Graph Convolutional Network10 Oct 2024
- 2024Human-Centric Transformer for Domain Adaptive Action Recognition15 Jul 2024
4 more
- 2024From Category to Scenery: An End-to-End Framework for Multi-Person Human-Object Interaction Recognition in Videos1 Jul 2024
- 2023Persistent-Transient Duality: A Multi-mechanism Approach for Modeling Human-Object Interaction24 Jul 2023
- 2022Geometric Features Informed Multi-person Human-object Interaction Recognition in Videos19 Jul 2022
- 2022Towards Digital Twin Oriented Modelling of Complex Networked Systems and Their Dynamics: A Comprehensive Survey15 Feb 2022
- 2022Geometric Features Informed Multi-person Human-object Interaction Recognition in Videoscited by 17
- 2022Towards Digital Twin Oriented Modelling of Complex Networked Systems and Their Dynamics: A Comprehensive Surveycited by 8
- 2024Human-Centric Transformer for Domain Adaptive Action Recognitioncited by 8
- 2024Understanding Spatio-Temporal Relations in Human-Object Interaction using Pyramid Graph Convolutional Networkcited by 7
- 2024From Category to Scenery: An End-to-End Framework for Multi-Person Human-Object Interaction Recognition in Videoscited by 4
- 2024Understanding Human Activity with Uncertainty Measure for Novelty in Graph Convolutional Networkscited by 3
- 2025Geometric Visual Fusion Graph Neural Networks for Multi-Person Human-Object Interaction Recognition in Videoscited by 3
- 2026IMPACT-HOI: Supervisory Control for Onset-Anchored Partial HOI Event Constructioncited by 2
- 2023Persistent-Transient Duality: A Multi-mechanism Approach for Modeling Human-Object Interactioncited by 1
- 2025Reference-free Human-Object Interaction Editingcited by 1
- 2025Towards Open-World Human Action Segmentation Using Graph Convolutional Networkscited by 1
- 2024SkipSNN: Efficiently Classifying Spike Trains with Event-attentioncited by 0
12 most cited of 16 All 16 (JSON)
- 2026Efficient Human-Contact Representation for Human-Scene Interaction10 Aug 2026
- 2026IMPACT-HOI: Supervisory Control for Onset-Anchored Partial HOI Event Construction3 May 2026
- 2026Semantic-Geometric Task Representations for Bimanual Manipulation from Human Demonstrations to Robot Action Planning16 Jan 2026
- 2025Towards Open-World Human Action Segmentation Using Graph Convolutional Networks1 Jul 2025
- 2025Multi-Modal Graph Convolutional Network with Sinusoidal Encoding for Robust Human Action Segmentation1 Jul 2025
- 2025Geometric Visual Fusion Graph Neural Networks for Multi-Person Human-Object Interaction Recognition in Videos3 Jun 2025
- 2025Real-Time Manipulation Action Recognition with a Factorized Graph Sequence Encoder15 Mar 2025
- 2025Reference-free Human-Object Interaction Editing12 Mar 2025
- 2024SkipSNN: Efficiently Classifying Spike Trains with Event-attention29 Oct 2024
- 2024Understanding Human Activity with Uncertainty Measure for Novelty in Graph Convolutional Networks10 Oct 2024
- 2024Understanding Spatio-Temporal Relations in Human-Object Interaction using Pyramid Graph Convolutional Network10 Oct 2024
- 2024Human-Centric Transformer for Domain Adaptive Action Recognition15 Jul 2024
12 newest of 16 All 16 (JSON)