Double Thompson Sampling in Finite stochastic Games
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Abstract (arXiv)
We consider the trade-off problem between exploration and exploitation under finite discounted Markov Decision Process, where the state transition matrix of the underlying environment stays unknown. We propose a double Thompson sampling reinforcement learning algorithm(DTS) to solve this kind of problem. This algorithm achieves a total regret bound of tildeO(D√SAT)in time horizon T with S states, A actions and diameter D. DTS consists of two parts, the first part is the traditional part where we apply the posterior sampling method on transition matrix based on prior distribution. In the second part, we employ a count-based posterior update method to balance between the local optimal action and the long-term optimal action in order to find the global optimal game value. We established a regret bound of tildeO(√T/S2). Which is by far the best regret bound for finite discounted Markov Decision Process to our knowledge. Numerical results proves the efficiency and superiority of our approach.
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References · 8
- 2013Learning to Optimize Via Posterior Samplingcited by 256
- 2013(More) Efficient Reinforcement Learning via Posterior Samplingcited by 233
- 2019Model-free Reinforcement Learning in Infinite-horizon Average-reward Markov Decision Processescited by 82
- 2019Randomized Exploration in Generalized Linear Banditscited by 70
- 2017Online Reinforcement Learning in Stochastic Gamescited by 67
- 2017Learning Unknown Markov Decision Processes: A Thompson Sampling Approachcited by 65
- 2019Bootstrapping Upper Confidence Boundcited by 36
- 2020Minimax Sample Complexity for Turn-based Stochastic Gamecited by 13
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