mlsanityData to 7 Oct 2026

Multi-Principal Assistance Games

arXiv 2007.09540 ↗First posted 19 Jul 2020cs.AIcited by 10

On the map: Offline RL and imitation learning from data → Inverse reinforcement learning

Abstract (arXiv)

Assistance games (also known as cooperative inverse reinforcement learning games) have been proposed as a model for beneficial AI, wherein a robotic agent must act on behalf of a human principal but is initially uncertain about the humans payoff function. This paper studies multi-principal assistance games, which cover the more general case in which the robot acts on behalf of N humans who may have widely differing payoffs. Impossibility theorems in social choice theory and voting theory can be applied to such games, suggesting that strategic behavior by the human principals may complicate the robots task in learning their payoffs. We analyze in particular a bandit apprentice game in which the humans act first to demonstrate their individual preferences for the arms and then the robot acts to maximize the sum of human payoffs. We explore the extent to which the cost of choosing suboptimal arms reduces the incentive to mislead, a form of natural mechanism design. In this context we propose a social choice method that uses shared control of a system to combine preference inference with social welfare optimization.

Key facts. Cited by 10 papers in the map (data through 7 Oct 2026). Placed in Inverse reinforcement learning, one of 13 directions in Offline RL and imitation learning from data. First posted on arXiv 19 Jul 2020.

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Citing papers per year: 2021: 1; 2022: 1; 2023: 3; 2024: 1; 2025: 1; 2026: 3.

10 papers.

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  1. 2020Multi-Principal Assistance Games: Definition and Collegial Mechanisms
  2. 2018An Efficient, Generalized Bellman Update For Cooperative Inverse Reinforcement Learning
  3. 2024Axioms for AI Alignment from Human Feedback
  4. 2024A Minimaximalist Approach to Reinforcement Learning from Human Feedback
  5. 2026Matching Multiple Experts: On the Exploitability of Multi-Agent Imitation Learning
  6. 2026A Contextual-Bandit Oversight Game with Two-Sided Informational Asymmetry
  7. 2026Learning the Preferences of a Learning Agent
  8. 2026Algorithmic Impact Reveals the Hidden Social Choice Structure of Alignment