mlsanityData to 7 Oct 2026

Preference Communication in Multi-Objective Normal-Form Games

arXiv 2111.09191 ↗First posted 17 Nov 2021cs.GT cs.LG cs.MAcited by 3

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Abstract (arXiv)

We consider preference communication in two-player multi-objective normal-form games. In such games, the payoffs resulting from joint actions are vector-valued. Taking a utility-based approach, we assume there exists a utility function for each player which maps vectors to scalar utilities and consider agents that aim to maximise the utility of expected payoff vectors. As agents typically do not know their opponent's utility function or strategy, they must learn policies to interact with each other. Inspired by Stackelberg games, we introduce four novel preference communication protocols to aid agents in arriving at adequate solutions. Each protocol describes a specific approach for one agent to communicate preferences over their actions and how another agent responds. Additionally, to study when communication emerges, we introduce a communication protocol where agents must learn when to communicate. These protocols are subsequently evaluated on a set of five benchmark games against baseline agents that do not communicate. We find that preference communication can alter the learning process and lead to the emergence of cyclic policies which had not been previously observed in this setting. We further observe that the resulting policies can heavily depend on the characteristics of the game that is played. Lastly, we find that communication naturally emerges in both cooperative and self-interested settings.

Key facts. Cited by 3 papers in the map (data through 7 Oct 2026). Builds on 15 of its 44 references that are in the map. First posted on arXiv 17 Nov 2021.

Builds on

15 of 44 references.

References · 15

  1. 2016Learning to Communicate with Deep Multi-Agent Reinforcement Learningcited by 561
  2. 2020Reinforcement Learning for Combinatorial Optimization: A Surveycited by 235
  3. 2014A Survey of Multi-Objective Sequential Decision-Makingcited by 229
  4. 2018Optimization of Molecules via Deep Reinforcement Learningcited by 199
  5. 2015Multiagent Cooperation and Competition with Deep Reinforcement Learningcited by 180
  6. 2016Multi-Objective Deep Reinforcement Learningcited by 81
  7. 2019Multi-Objective Multi-Agent Decision Making: A Utility-based Analysis and Surveycited by 45
  8. 2020Learning to Play No-Press Diplomacy with Best Response Policy Iterationcited by 25
  9. 2013Nash Convergence of Gradient Dynamics in Iterated General-Sum Gamescited by 18
  10. 2018Ordered Preference Elicitation Strategies for Supporting Multi-Objective Decision Makingcited by 17
  11. 2021Emergent Communication under Competitioncited by 17
  12. 2020A utility-based analysis of equilibria in multi-objective normal form gamescited by 9
3 more
  1. 2020Opponent Learning Awareness and Modelling in Multi-Objective Normal Form Gamescited by 5
  2. 2013Multi-objective Stackelberg Game Between a Regulating Authority and a Mining Company: A Case Study in Environmental Economicscited by 1
  3. 2018On Existence, Mixtures, Computation and Efficiency in Multi-objective Gamescited by 1

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Citing papers per year: 2024: 2; 2025: 1.

3 papers.