Forward Looking Best-Response Multiplicative Weights Update Methods for Bilinear Zero-sum Games
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Abstract (arXiv)
Our work focuses on extra gradient learning algorithms for finding Nash equilibria in bilinear zero-sum games. The proposed method, which can be formally considered as a variant of Optimistic Mirror Descent citeDBLP:conf/iclr/MertikopoulosLZ19, uses a large learning rate for the intermediate gradient step which essentially leads to computing (approximate) best response strategies against the profile of the previous iteration. Although counter-intuitive at first sight due to the irrationally large, for an iterative algorithm, intermediate learning step, we prove that the method guarantees last-iterate convergence to an equilibrium. Particularly, we show that the algorithm reaches first an η1/ρ-approximate Nash equilibrium, with ρ > 1, by decreasing the Kullback-Leibler divergence of each iterate by at least Omega(η^1+frac1ρ), for sufficiently small learning rate, η, until the method becomes a contracting map, and converges to the exact equilibrium. Furthermore, we perform experimental comparisons with the optimistic variant of the multiplicative weights update method, by citeDaskalakis2019LastIterateCZ and show that our algorithm has significant practical potential since it offers substantial gains in terms of accelerated convergence.
Key facts. Cited by 6 papers in the map (data through 7 Oct 2026). Builds on 16 of its 38 references that are in the map. First posted on arXiv 7 Jun 2021.
Builds on
16 of 38 references.
References · 16
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4 more
- 2020Last iterate convergence in no-regret learning: constrained min-max optimization for convex-concave landscapescited by 21
- 2020Accelerating Smooth Games by Manipulating Spectral Shapescited by 18
- 2020Chaos, Extremism and Optimism: Volume Analysis of Learning in Gamescited by 16
- 2019Fast and Furious Learning in Zero-Sum Games: Vanishing Regret with Non-Vanishing Step Sizescited by 14
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Citing papers per year: 2022: 1; 2023: 1; 2024: 2; 2025: 1; 2026: 1.
6 papers.
- 2022Asynchronous Gradient Play in Zero-Sum Multi-agent Gamescited by 5
- 2023Min-Max Optimization Made Simple: Approximating the Proximal Point Method via Contraction Mapscited by 4
- 2024No-regret learning in harmonic games: Extrapolation in the face of conflicting interestscited by 4
- 2024Last-iterate Convergence Separation between Extra-gradient and Optimism in Constrained Periodic Gamescited by 3
- 2025Optimism Without Regularization: Constant Regret in Zero-Sum Gamescited by 2
- 2026Understanding Dynamics of Adam in Zero-Sum Games: An ODE Approachcited by 0
- 2026Understanding Dynamics of Adam in Zero-Sum Games: An ODE Approach19 May 2026
- 2025Optimism Without Regularization: Constant Regret in Zero-Sum Games20 Jun 2025
- 2024No-regret learning in harmonic games: Extrapolation in the face of conflicting interests28 Dec 2024
- 2024Last-iterate Convergence Separation between Extra-gradient and Optimism in Constrained Periodic Games15 Jun 2024
- 2023Min-Max Optimization Made Simple: Approximating the Proximal Point Method via Contraction Maps10 Jan 2023
- 2022Asynchronous Gradient Play in Zero-Sum Multi-agent Games16 Nov 2022