mlsanityData to 7 Oct 2026

BRExIt: On Opponent Modelling in Expert Iteration

arXiv 2206.00113 ↗First posted 31 May 2022cs.AI cs.GTcited by 2

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Abstract (arXiv)

Finding a best response policy is a central objective in game theory and multi-agent learning, with modern population-based training approaches employing reinforcement learning algorithms as best-response oracles to improve play against candidate opponents (typically previously learnt policies). We propose Best Response Expert Iteration (BRExIt), which accelerates learning in games by incorporating opponent models into the state-of-the-art learning algorithm Expert Iteration (ExIt). BRExIt aims to (1) improve feature shaping in the apprentice, with a policy head predicting opponent policies as an auxiliary task, and (2) bias opponent moves in planning towards the given or learnt opponent model, to generate apprentice targets that better approximate a best response. In an empirical ablation on BRExIt's algorithmic variants against a set of fixed test agents, we provide statistical evidence that BRExIt learns better performing policies than ExIt.

Key facts. Cited by 2 papers in the map (data through 7 Oct 2026). Builds on 22 of its 35 references that are in the map. First posted on arXiv 31 May 2022.

Builds on

22 of 35 references.

References · 22

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10 more
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Citing papers per year: 2023: 1; 2024: 1.

2 papers.