mlsanityData to 14 Oct 2026

Keke AI Competition: Solving puzzle levels in a dynamically changing mechanic space

arXiv 2209.04911 ↗First posted 11 Sep 2022cs.AIcited by 1

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Abstract (arXiv)

The Keke AI Competition introduces an artificial agent competition for the game Baba is You - a Sokoban-like puzzle game where players can create rules that influence the mechanics of the game. Altering a rule can cause temporary or permanent effects for the rest of the level that could be part of the solution space. The nature of these dynamic rules and the deterministic aspect of the game creates a challenge for AI to adapt to a variety of mechanic combinations in order to solve a level. This paper describes the framework and evaluation metrics used to rank submitted agents and baseline results from sample tree search agents.

Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Builds on 7 of its 22 references that are in the map. First posted on arXiv 11 Sep 2022.

Builds on

7 of 22 references.

References · 7

  1. 2020The NetHack Learning Environmentcited by 198
  2. 2020Baba is Y'all: Collaborative Mixed-Initiative Level Designcited by 20
  3. 2021A Novel Automated Curriculum Strategy to Solve Hard Sokoban Planning Instancescited by 9
  4. 2020Multi-Objective level generator generation with Marahelcited by 8
  5. 2018Evolving Agents for the Hanabi 2018 CIG Competitioncited by 4
  6. 2021Solving Sokoban with forward-backward reinforcement learningcited by 4
  7. 2022Baba is Y'all 2.0: Design and Investigation of a Collaborative Mixed-Initiative Systemcited by 4

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Citing papers per year: 2024: 1.

1 paper.