mlsanityData to 7 Oct 2026

The True Sample Complexity of Identifying Good Arms

arXiv 1906.06594 ↗First posted 15 Jun 2019stat.ML cs.LGcited by 37

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Abstract (arXiv)

We consider two multi-armed bandit problems with n arms: (i) given an ε > 0, identify an arm with mean that is within ε of the largest mean and (ii) given a threshold μ0 and integer k, identify k arms with means larger than μ0. Existing lower bounds and algorithms for the PAC framework suggest that both of these problems require Omega(n) samples. However, we argue that these definitions not only conflict with how these algorithms are used in practice, but also that these results disagree with intuition that says (i) requires only Theta(fracnm) samples where m = | i : μi > maxi ∈ [n] μi - ε| and (ii) requires Theta(fracnmk) samples where m = | i : μi > μ0 |. We provide definitions that formalize these intuitions, obtain lower bounds that match the above sample complexities, and develop explicit, practical algorithms that achieve nearly matching upper bounds.

Key facts. Cited by 37 papers in the map (data through 7 Oct 2026). First posted on arXiv 15 Jun 2019.

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Citing papers per year: 2021: 7; 2022: 7; 2023: 7; 2024: 1; 2025: 6; 2026: 9.

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  1. 2022Leveraging Offline Data in Online Reinforcement Learningcited by 42
  2. 2022Revisiting Simple Regret: Fast Rates for Returning a Good Armcited by 25
  3. 2023On the Existence of a Complexity in Fixed Budget Bandit Identificationcited by 19
  4. 2021Bandits with many optimal armscited by 16
  5. 2021Pure Exploration in Kernel and Neural Banditscited by 13
  6. 2021Lenient Regret and Good-Action Identification in Gaussian Process Banditscited by 12
  7. 2021Dealing With Misspecification In Fixed-Confidence Linear Top-m Identificationcited by 11
  8. 2023Likelihood Ratio Confidence Sets for Sequential Decision Makingcited by 10
  9. 2021Max-Min Grouped Banditscited by 7
  10. 2023Active Ranking of Experts Based on their Performances in Many Taskscited by 6
  11. 2023An Anytime Algorithm for Good Arm Identificationcited by 6
  12. 2022Approximate Top-m Arm Identification with Heterogeneous Reward Variancescited by 5
25 more
  1. 2021Near Instance Optimal Model Selection for Pure Exploration Linear Banditscited by 4
  2. 2022Adaptive Identification of Populations with Treatment Benefit in Clinical Trials: Machine Learning Challenges and Solutionscited by 2
  3. 2024Adaptive Experiment Design with Synthetic Controlscited by 2
  4. 2025Evolution of Information in Interactive Decision Making: A Case Study for Multi-Armed Banditscited by 2
  5. 2025Clustering Items through Bandit Feedback: Finding the Right Feature out of Manycited by 2
  6. 2026Good Allocations from Bad Estimatescited by 2
  7. 2022Choosing Answers in varepsilon-Best-Answer Identification for Linear Banditscited by 1
  8. 2022Max-Quantile Grouped Infinite-Arm Banditscited by 1
  9. 2022Adaptive Data Depth via Multi-Armed Banditscited by 1
  10. 2025Multi-Metric Adaptive Experimental Design Under a Fixed Budget with Validationcited by 1
  11. 2025Near Optimal Non-asymptotic Sample Complexity of 1-Identificationcited by 1
  12. 2025Constrained Best Arm Identification with Tests for Feasibilitycited by 1
  13. 2026Active Bipartite Ranking with Smooth Posterior Distributionscited by 1
  14. 2021Practical, Provably-Correct Interactive Learning in the Realizable Setting: The Power of True Believerscited by 0
  15. 2023Estimating Optimal Policy Value in General Linear Contextual Banditscited by 0
  16. 2023Asymptotically Optimal Pure Exploration for Infinite-Armed Banditscited by 0
  17. 2023Near-Optimal Privacy-Preserving Learning for Max-Min Fair Multi-Agent Banditscited by 0
  18. 2025On the Problem of Best Arm Retentioncited by 0
  19. 2026Fixed Budget is No Harder Than Fixed Confidence in Best-Arm Identification up to Logarithmic Factorscited by 0
  20. 2026Box Thirding: Anytime Best Arm Identification under Insufficient Samplingcited by 0
  21. 2026varepsilon-Good Action Identification in Fixed-Budget Monte Carlo Tree Searchcited by 0
  22. 2026Pure Exploration for a Good Policy in Reinforcement Learning with Bandit Feedbackcited by 0
  23. 2026Sample Efficient Hierarchical Reinforcement Learning via Best Policy Identificationcited by 0
  24. 2026When May a Model Replace the Experiment? Audits, Licenses, and the Price of Trust in Surrogate-Driven Designcited by 0
  25. 2026Bandits with Multiple Optimal Arms: Minimax Regret and Non-Adaptivitycited by 0