Practical, Provably-Correct Interactive Learning in the Realizable Setting: The Power of True Believers
Not on the map. Why?
Abstract (arXiv)
We consider interactive learning in the realizable setting and develop a general framework to handle problems ranging from best arm identification to active classification. We begin our investigation with the observation that agnostic algorithms cannot be minimax-optimal in the realizable setting. Hence, we design novel computationally efficient algorithms for the realizable setting that match the minimax lower bound up to logarithmic factors and are general-purpose, accommodating a wide variety of function classes including kernel methods, H"older smooth functions, and convex functions. The sample complexities of our algorithms can be quantified in terms of well-known quantities like the extended teaching dimension and haystack dimension. However, unlike algorithms based directly on those combinatorial quantities, our algorithms are computationally efficient. To achieve computational efficiency, our algorithms sample from the version space using Monte Carlo "hit-and-run" algorithms instead of maintaining the version space explicitly. Our approach has two key strengths. First, it is simple, consisting of two unifying, greedy algorithms. Second, our algorithms have the capability to seamlessly leverage prior knowledge that is often available and useful in practice. In addition to our new theoretical results, we demonstrate empirically that our algorithms are competitive with Gaussian process UCB methods.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 16 of its 38 references that are in the map. First posted on arXiv 9 Nov 2021.
Builds on
16 of 38 references.
References · 16
- 2021Convex optimizationcited by 2,515
- 2014On the Complexity of Best Arm Identification in Multi-Armed Bandit Modelscited by 286
- 2016Optimal Best Arm Identification with Fixed Confidencecited by 239
- 2013lil' UCB : An Optimal Exploration Algorithm for Multi-Armed Banditscited by 149
- 2014Best-Arm Identification in Linear Banditscited by 100
- 2019Sequential Experimental Design for Transductive Linear Banditscited by 91
- 2021High-Dimensional Experimental Design and Kernel Banditscited by 56
- 2020A Survey of Constrained Gaussian Process Regression: Approaches and Implementation Challengescited by 52
- 2016The End of Optimism? An Asymptotic Analysis of Finite-Armed Linear Banditscited by 49
- 2020An Empirical Process Approach to the Union Bound: Practical Algorithms for Combinatorial and Linear Banditscited by 45
- 2019The True Sample Complexity of Identifying Good Armscited by 37
- 2021Improved Algorithms for Agnostic Pool-based Active Classificationcited by 15
4 more
- 2020A New Perspective on Pool-Based Active Classification and False-Discovery Controlcited by 9
- 2017Diameter-Based Active Learningcited by 7
- 2018A Bandit Approach to Multiple Testing with False Discovery Controlcited by 7
- 2019Diameter-based Interactive Structure Discoverycited by 2
Built on by
Not cited yet.