mlsanityData to 7 Oct 2026

Decision Making in Monopoly using a Hybrid Deep Reinforcement Learning Approach

arXiv 2103.00683 ↗First posted 1 Mar 2021cs.LG cs.AIcited by 6

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Abstract (arXiv)

Learning to adapt and make real-time informed decisions in a dynamic and complex environment is a challenging problem. Monopoly is a popular strategic board game that requires players to make multiple decisions during the game. Decision-making in Monopoly involves many real-world elements such as strategizing, luck, and modeling of opponent's policies. In this paper, we present novel representations for the state and action space for the full version of Monopoly and define an improved reward function. Using these, we show that our deep reinforcement learning agent can learn winning strategies for Monopoly against different fixed-policy agents. In Monopoly, players can take multiple actions even if it is not their turn to roll the dice. Some of these actions occur more frequently than others, resulting in a skewed distribution that adversely affects the performance of the learning agent. To tackle the non-uniform distribution of actions, we propose a hybrid approach that combines deep reinforcement learning (for frequent but complex decisions) with a fixed policy approach (for infrequent but straightforward decisions). Experimental results show that our hybrid agent outperforms a standard deep reinforcement learning agent by 30% in the number of games won against fixed-policy agents.

Key facts. Cited by 6 papers in the map (data through 7 Oct 2026). Builds on 18 of its 39 references that are in the map. First posted on arXiv 1 Mar 2021.

Builds on

18 of 39 references.

References · 18

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6 more
  1. 2015Massively Parallel Methods for Deep Reinforcement Learningcited by 80
  2. 2019No Press Diplomacy: Modeling Multi-Agent Gameplaycited by 37
  3. 2018StarCraft Micromanagement with Reinforcement Learning and Curriculum Transfer Learningcited by 25
  4. 2019Lane Change Decision-making through Deep Reinforcement Learning with Rule-based Constraintscited by 24
  5. 2019Creating Pro-Level AI for a Real-Time Fighting Game Using Deep Reinforcement Learningcited by 14
  6. 2019Learning to Correlate in Multi-Player General-Sum Sequential Gamescited by 9

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2022: 1; 2023: 3; 2024: 1; 2025: 0; 2026: 1.

6 papers.