Towards Sample-Efficiency and Generalization of Transfer and Inverse Reinforcement Learning: A Comprehensive Literature Review
On the map: Offline RL and imitation learning from data → Inverse reinforcement learning
Abstract (arXiv)
Reinforcement learning (RL) is a sub-domain of machine learning, mainly concerned with solving sequential decision-making problems by a learning agent that interacts with the decision environment to improve its behavior through the reward it receives from the environment. This learning paradigm is, however, well-known for being time-consuming due to the necessity of collecting a large amount of data, making RL suffer from sample inefficiency and difficult generalization. Furthermore, the construction of an explicit reward function that accounts for the trade-off between multiple desiderata of a decision problem is often a laborious task. These challenges have been recently addressed utilizing transfer and inverse reinforcement learning (T-IRL). In this regard, this paper is devoted to a comprehensive review of realizing the sample efficiency and generalization of RL algorithms through T-IRL. Following a brief introduction to RL, the fundamental T-IRL methods are presented and the most recent advancements in each research field have been extensively reviewed. Our findings denote that a majority of recent research works have dealt with the aforementioned challenges by utilizing human-in-the-loop and sim-to-real strategies for the efficient transfer of knowledge from source domains to the target domain under the transfer learning scheme. Under the IRL structure, training schemes that require a low number of experience transitions and extension of such frameworks to multi-agent and multi-intention problems have been the priority of researchers in recent years.
Key facts. Cited by 3 papers in the map (data through 14 Oct 2026). Placed in Inverse reinforcement learning, one of 13 directions in Offline RL and imitation learning from data. Builds on 107 of its 218 references that are in the map. First posted on arXiv 15 Nov 2024.
Builds on
107 of 218 references.
Closest ancestors · 14
Same direction, newest first
- 2021OPIRL: Sample Efficient Off-Policy Inverse Reinforcement Learning via Distribution Matching9 Sep
- 2021Multi-Agent Inverse Reinforcement Learning: Suboptimal Demonstrations and Alternative Solution Concepts2 Sep
- 2021Deep Adaptive Multi-Intention Inverse Reinforcement Learning14 Jul
- 2021LiMIIRL: Lightweight Multiple-Intent Inverse Reinforcement Learning3 Jun
- 2021Meta-Adversarial Inverse Reinforcement Learning for Decision-making Tasks23 Mar
- 2021A Lower Bound for the Sample Complexity of Inverse Reinforcement Learning7 Mar
- 2021Inverse Reinforcement Learning in a Continuous State Space with Formal Guarantees16 Feb
- 2020f-IRL: Inverse Reinforcement Learning via State Marginal Matching9 Nov
- 2020Bayesian Inverse Reinforcement Learning for Collective Animal Movement8 Sep
- 2020Off-Policy Adversarial Inverse Reinforcement Learning3 May
- 2020Scalable Multi-Agent Inverse Reinforcement Learning via Actor-Attention-Critic24 Feb
- 2019Multi-Agent Adversarial Inverse Reinforcement Learning30 Jul
2 more
Other references · 93
- 2020Language Models are Few-Shot Learnerscited by 32,419
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- 2017Proximal Policy Optimization Algorithmscited by 15,215
- 2016Communication-Efficient Learning of Deep Networks from Decentralized Datacited by 7,669
- 2022Generative Adversarial Networkscited by 5,627
- 2017Model-Agnostic Meta-Learning for Fast Adaptation of Deep Networkscited by 4,897
- 2018Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actorcited by 4,885
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- 2015Continuous control with deep reinforcement learningcited by 3,407
- 2015Trust Region Policy Optimizationcited by 2,580
- 2015Deep Reinforcement Learning with Double Q-learningcited by 1,745
- 2016Generative Adversarial Imitation Learningcited by 1,597
38 more
- 2016Federated Learning: Strategies for Improving Communication Efficiencycited by 1,475
- 2017Curiosity-driven Exploration by Self-supervised Predictioncited by 1,194
- 2015Prioritized Experience Replaycited by 1,099
- 2015Dueling Network Architectures for Deep Reinforcement Learningcited by 785
- 2016RL2: Fast Reinforcement Learning via Slow Reinforcement Learningcited by 503
- 2017Minimax Regret Bounds for Reinforcement Learningcited by 503
- 2017Learning Robust Rewards with Adversarial Inverse Reinforcement Learningcited by 490
- 2020Sim-to-Real Transfer in Deep Reinforcement Learning for Robotics: a Surveycited by 413
- 2017Leveraging Demonstrations for Deep Reinforcement Learning on Robotics Problems with Sparse Rewardscited by 319
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- 2016Sample Efficient Actor-Critic with Experience Replaycited by 188
- 2016A Connection between Generative Adversarial Networks, Inverse Reinforcement Learning, and Energy-Based Modelscited by 168
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- 2018Sim-to-Real Reinforcement Learning for Deformable Object Manipulationcited by 131
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- 2021Federated Reinforcement Learning: Techniques, Applications, and Open Challengescited by 81
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- 2019Meta Reinforcement Learning for Sim-to-real Domain Adaptationcited by 49
- 2020Data-efficient Domain Randomization with Bayesian Optimizationcited by 47
- 2018Observe and Look Further: Achieving Consistent Performance on Ataricited by 44
- 2019Federated Transfer Reinforcement Learning for Autonomous Drivingcited by 44
- 2020Experience Replay with Likelihood-free Importance Weightscited by 42
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- 2018DQN-TAMER: Human-in-the-Loop Reinforcement Learning with Intractable Feedbackcited by 41
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- 2021Counterfactual State Explanations for Reinforcement Learning Agents via Generative Deep Learningcited by 39
- 2018Sample-Efficient Imitation Learning via Generative Adversarial Netscited by 36
- 2019Certified Reinforcement Learning with Logic Guidancecited by 36
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- 2020Efficient Sampling-Based Maximum Entropy Inverse Reinforcement Learning with Application to Autonomous Drivingcited by 34
- 2022Guarantees for Epsilon-Greedy Reinforcement Learning with Function Approximationcited by 31
- 2022Curriculum Reinforcement Learning using Optimal Transport via Gradual Domain Adaptationcited by 28
- 2019Curiosity-Driven Experience Prioritization via Density Estimationcited by 27
- 2021SimGAN: Hybrid Simulator Identification for Domain Adaptation via Adversarial Reinforcement Learningcited by 27
50 most cited of 93 All 93 (JSON)
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