mlsanityData to 14 Oct 2026

Improved Exploring Starts by Kernel Density Estimation-Based State-Space Coverage Acceleration in Reinforcement Learning

arXiv 2105.08990 ↗First posted 19 May 2021cs.LG cs.SY eess.SYcited by 2

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Abstract (arXiv)

Reinforcement learning (RL) is currently a popular research topic in control engineering and has the potential to make its way to industrial and commercial applications. Corresponding RL controllers are trained in direct interaction with the controlled system, rendering them data-driven and performance-oriented solutions. The best practice of exploring starts (ES) is used by default to support the learning process via randomly picked initial states. However, this method might deliver strongly biased results if the system's dynamic and constraints lead to unfavorable sample distributions in the state space (e.g., condensed sample accumulation in certain state-space areas). To overcome this issue, a kernel density estimation-based state-space coverage acceleration (DESSCA) is proposed, which improves the ES concept by prioritizing infrequently visited states for a more balanced coverage of the state space during training. Compared to neighbouring methods in the field of count-based exploration, DESSCA can also be applied to continuous state spaces without the need for artificial discretization of the states. Moreover, the algorithm allows to define arbitrary reference state distributions such that the state coverage can be shaped w.r.t. the application needs. Considered test scenarios are mountain car, cartpole and electric motor control environments. Using DQN and DDPG as exemplary RL algorithms, it can be shown that DESSCA is a simple yet effective algorithmic extension to the established ES approach that enables an increase in learning stability as well as the final control performance.

Key facts. Cited by 2 papers in the map (data through 14 Oct 2026). Builds on 9 of its 36 references that are in the map. First posted on arXiv 19 May 2021.

Builds on

9 of 36 references.

References · 9

  1. 2013Playing Atari with Deep Reinforcement Learningcited by 3,274
  2. 2016OpenAI Gymcited by 1,736
  3. 2016Unifying Count-Based Exploration and Intrinsic Motivationcited by 639
  4. 2016#Exploration: A Study of Count-Based Exploration for Deep Reinforcement Learningcited by 309
  5. 2017Count-Based Exploration with Neural Density Modelscited by 257
  6. 2020Revisiting Fundamentals of Experience Replaycited by 175
  7. 2019Curiosity-Driven Experience Prioritization via Density Estimationcited by 27
  8. 2020On the Convergence of the Monte Carlo Exploring Starts Algorithm for Reinforcement Learningcited by 10
  9. 2020Assessing and Accelerating Coverage in Deep Reinforcement Learningcited by 1

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2022: 1; 2023: 0; 2024: 0; 2025: 0; 2026: 1.

2 papers.