Generative Adversarial Neuroevolution for Control Behaviour Imitation
On the map: Offline RL and imitation learning from data → Imitation learning methods
Abstract (arXiv)
There is a recent surge in interest for imitation learning, with large human video-game and robotic manipulation datasets being used to train agents on very complex tasks. While deep neuroevolution has recently been shown to match the performance of gradient-based techniques on various reinforcement learning problems, the application of deep neuroevolution techniques to imitation learning remains relatively unexplored. In this work, we propose to explore whether deep neuroevolution can be used for behaviour imitation on popular simulation environments. We introduce a simple co-evolutionary adversarial generation framework, and evaluate its capabilities by evolving standard deep recurrent networks to imitate state-of-the-art pre-trained agents on 8 OpenAI Gym state-based control tasks. Across all tasks, we find the final elite actor agents capable of achieving scores as high as those obtained by the pre-trained agents, all the while closely following their score trajectories. Our results suggest that neuroevolution could be a valuable addition to deep learning techniques to produce accurate emulation of behavioural agents. We believe that the generality and simplicity of our approach opens avenues for imitating increasingly complex behaviours in increasingly complex settings, e.g. human behaviour in real-world settings. We provide our source code, model checkpoints and results at github.com/MaximilienLC/gane.
Key facts. No citing papers in the map yet (data through 7 Oct 2026). Placed in Imitation learning methods, one of 13 directions in Offline RL and imitation learning from data. Builds on 15 of its 26 references that are in the map. First posted on arXiv 3 Apr 2023.
Builds on
15 of 26 references.
Closest ancestors · 2
Same direction, newest first
- 2022Video PreTraining (VPT): Learning to Act by Watching Unlabeled Online Videos23 Jun
- 2019Recent Advances in Imitation Learning from Observation30 May
Other references · 13
- 2017Proximal Policy Optimization Algorithmscited by 14,441
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- 2018Addressing Function Approximation Error in Actor-Critic Methodscited by 2,302
- 2022RT-1: Robotics Transformer for Real-World Control at Scalecited by 2,007
- 2016Generative Adversarial Imitation Learningcited by 1,576
- 2019Dota 2 with Large Scale Deep Reinforcement Learningcited by 1,084
- 2017Evolution Strategies as a Scalable Alternative to Reinforcement Learningcited by 555
- 2020Controlling Overestimation Bias with Truncated Mixture of Continuous Distributional Quantile Criticscited by 154
- 2017Deep Neuroevolution: Genetic Algorithms Are a Competitive Alternative for Training Deep Neural Networks for Reinforcement Learningcited by 148
- 2019AlphaStar: An Evolutionary Computation Perspectivecited by 50
- 2019Deep Neuroevolution of Recurrent and Discrete World Modelscited by 22
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- 2021A Pragmatic Look at Deep Imitation Learning
- 2025An Introduction to Deep Reinforcement and Imitation Learning
- 2025On Discovering Algorithms for Adversarial Imitation Learning
- 2020ADAIL: Adaptive Adversarial Imitation Learning
- 2019A New Framework for Query Efficient Active Imitation Learning
- 2020Adversarial Imitation Learning via Random Search