mlsanityData to 7 Oct 2026

Towards Low-Latency and Ultra-Reliable Virtual Reality

arXiv 1801.07587 ↗First posted 23 Jan 2018cs.IT cs.NI math.ITcited by 18

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Abstract (arXiv)

Virtual Reality (VR) is expected to be one of the killer-applications in 5G networks. However, many technical bottlenecks and challenges need to be overcome to facilitate its wide adoption. In particular, VR requirements in terms of high-throughput, low-latency and reliable communication call for innovative solutions and fundamental research cutting across several disciplines. In view of this, this article discusses the challenges and enablers for ultra-reliable and low-latency VR. Furthermore, in an interactive VR gaming arcade case study, we show that a smart network design that leverages the use of mmWave communication, edge computing and proactive caching can achieve the future vision of VR over wireless.

Key facts. Cited by 18 papers in the map (data through 7 Oct 2026). First posted on arXiv 23 Jan 2018.

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2021: 2; 2022: 4; 2023: 2; 2024: 3; 2025: 4; 2026: 3.

18 papers.

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  1. 2024SimpleEgo: Predicting Probabilistic Body Pose from Egocentric Camerascited by 12
  2. 2021Meta-Reinforcement Learning for Reliable Communication in THz/VLC Wireless VR Networkscited by 4
  3. 2023Human-Centric Resource Allocation for the Metaverse With Multiaccess Edge Computingcited by 3
  4. 2022WiserVR: Semantic Communication Enabled Wireless Virtual Reality Deliverycited by 2
  5. 2024Metarobotics for Industry and Society: Vision, Technologies, and Opportunitiescited by 2
  6. 2024Spatio-Temporal Distortion Aware Omnidirectional Video Super-Resolutioncited by 2
  7. 2022Short-Term Trajectory Prediction for Full-Immersive Multiuser Virtual Reality with Redirected Walkingcited by 1
  8. 2025A Hybrid Reinforcement Learning Framework for Hard Latency Constrained Resource Schedulingcited by 1
  9. 2025Omnidirectional Video Super-Resolution using Deep Learningcited by 1
  10. 2026Hierarchical JEPA Meets Predictive Remote Control in Beyond 5G Networkscited by 1
  11. 2021Generational Frameshifts in Technology: Computer Science and Neurosurgery, The VR Use Casecited by 0
  12. 2022Unified, User and Task (UUT) Centered Artificial Intelligence for Metaverse Edge Computingcited by 0
6 more
  1. 2022ML-powered KQI estimation for XR services. A case study on 360-Videocited by 0
  2. 2023Predictive Context-Awareness for Full-Immersive Multiuser Virtual Reality with Redirected Walkingcited by 0
  3. 2025Generating Realistic Synthetic Head Rotation Data for Extended Reality using Deep Learningcited by 0
  4. 2025ASL360: AI-Enabled Adaptive Streaming of Layered 360^circ Video over UAV-assisted Wireless Networkscited by 0
  5. 2026ETHEREAL: A 25.6-μs/inf. Low-latency Event-driven Graph-neural-network Processor for High-resolution Vision at the Edgecited by 0
  6. 2026ResLearn-XR: Residual Learning for Network Traffic and Quality-of-Experience-Aware Modeling in Extended Realitycited by 0