mlsanityData to 14 Oct 2026

Omnidirectional Video Super-Resolution using Deep Learning

arXiv 2506.14803 ↗First posted 3 Jun 2025cs.MM cs.CV cs.LGcited by 1

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Abstract (arXiv)

Omnidirectional Videos (or 360deg videos) are widely used in Virtual Reality (VR) to facilitate immersive and interactive viewing experiences. However, the limited spatial resolution in 360deg videos does not allow for each degree of view to be represented with adequate pixels, limiting the visual quality offered in the immersive experience. Deep learning Video Super-Resolution (VSR) techniques used for conventional videos could provide a promising software-based solution; however, these techniques do not tackle the distortion present in equirectangular projections of 360deg video signals. An additional obstacle is the limited availability of 360deg video datasets for study. To address these issues, this paper creates a novel 360deg Video Dataset (360VDS) with a study of the extensibility of conventional VSR models to 360deg videos. This paper further proposes a novel deep learning model for 360deg Video Super-Resolution (360deg VSR), called Spherical Signal Super-resolution with a Proportioned Optimisation (S3PO). S3PO adopts recurrent modelling with an attention mechanism, unbound from conventional VSR techniques like alignment. With a purpose-built feature extractor and a novel loss function addressing spherical distortion, S3PO outperforms most state-of-the-art conventional VSR models and 360deg~specific super-resolution models on 360deg video datasets. A step-wise ablation study is presented to understand and demonstrate the impact of the chosen architectural sub-components, targeted training and optimisation.

Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Builds on 31 of its 58 references that are in the map. First posted on arXiv 3 Jun 2025.

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31 of 58 references.

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19 more
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