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Predictive Context-Awareness for Full-Immersive Multiuser Virtual Reality with Redirected Walking

arXiv 2303.17907 ↗First posted 31 Mar 2023cs.NI cs.LGcited by 0

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Abstract (arXiv)

The advancement of Virtual Reality (VR) technology is focused on improving its immersiveness, supporting multiuser Virtual Experiences (VEs), and enabling users to move freely within their VEs while remaining confined to specialized VR setups through Redirected Walking (RDW). To meet their extreme data-rate and latency requirements, future VR systems will require supporting wireless networking infrastructures operating in millimeter Wave (mmWave) frequencies that leverage highly directional communication in both transmission and reception through beamforming and beamsteering. We propose the use of predictive context-awareness to optimize transmitter and receiver-side beamforming and beamsteering. By predicting users' short-term lateral movements in multiuser VR setups with Redirected Walking (RDW), transmitter-side beamforming and beamsteering can be optimized through Line-of-Sight (LoS) "tracking" in the users' directions. At the same time, predictions of short-term orientational movements can be utilized for receiver-side beamforming for coverage flexibility enhancements. We target two open problems in predicting these two context information instances: i) predicting lateral movements in multiuser VR settings with RDW, and ii) generating synthetic head rotation datasets for training orientational movements predictors. Our experimental results demonstrate that Long Short-Term Memory (LSTM) networks feature promising accuracy in predicting lateral movements, and context-awareness stemming from VEs further enhances this accuracy. Additionally, we show that a TimeGAN-based approach for orientational data generation can create synthetic samples that closely match experimentally obtained ones.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 3 of its 20 references that are in the map. First posted on arXiv 31 Mar 2023.

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References · 3

  1. 2018Towards Low-Latency and Ultra-Reliable Virtual Realitycited by 18
  2. 2021Learning-based Prediction, Rendering and Transmission for Interactive Virtual Reality in RIS-Assisted Terahertz Networkscited by 5
  3. 2022CoVRage: Millimeter-Wave Beamforming for Mobile Interactive Virtual Realitycited by 4

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