ASL360: AI-Enabled Adaptive Streaming of Layered 360^circ Video over UAV-assisted Wireless Networks
On the map: Deep reinforcement learning methods → RL for robot navigation and UAV control
Abstract (arXiv)
We propose ASL360, an adaptive deep reinforcement learning-based scheduler for on-demand 360^circ video streaming to mobile VR users in next generation wireless networks. We aim to maximize the overall Quality of Experience (QoE) of the users served over a UAV-assisted 5G wireless network. Our system model comprises a macro base station (MBS) and a UAV-mounted base station which both deploy mm-Wave transmission to the users. The 360^circ video is encoded into dependent layers and segmented tiles, allowing a user to schedule downloads of each layer's segments. Furthermore, each user utilizes multiple buffers to store the corresponding video layer's segments. We model the scheduling decision as a Constrained Markov Decision Process (CMDP), where the agent selects Base or Enhancement layers to maximize the QoE and use a policy gradient-based method (PPO) to find the optimal policy. Additionally, we implement a dynamic adjustment mechanism for cost components, allowing the system to adaptively balance and prioritize the video quality, buffer occupancy, and quality change based on real-time network and streaming session conditions. We demonstrate that ASL360 significantly improves the QoE, achieving approximately 2 dB higher average video quality, 80% lower average rebuffering time, and 57% lower video quality variation, relative to competitive baseline methods. Our results show the effectiveness of our layered and adaptive approach in enhancing the QoE in immersive videostreaming applications, particularly in dynamic and challenging network environments.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Placed in RL for robot navigation and UAV control, one of 15 directions in Deep reinforcement learning methods. Builds on 6 of its 21 references that are in the map. First posted on arXiv 7 Sep 2025.
Builds on
6 of 21 references.
References · 6
- 2017Proximal Policy Optimization Algorithmscited by 15,215
- 2018Towards Low-Latency and Ultra-Reliable Virtual Realitycited by 18
- 2016Viewport-Adaptive Navigable 360-Degree Video Deliverycited by 7
- 2016Adaptive 360 VR Video Streaming: Divide and Conquer!cited by 5
- 2024Structured Reinforcement Learning for Media Streaming at the Wireless Edgecited by 1
- 2024Multi-Task Decision-Making for Multi-User 360 Video Processing over Wireless Networkscited by 1
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- 2025Neural-Enhanced Rate Adaptation and Computation Distribution for Emerging mmWave Multi-User 3D Video Streaming Systems
- 2024Maximizing User Connectivity in AI-Enabled Multi-UAV Networks: A Distributed Strategy Generalized to Arbitrary User Distributions
- 2025Multi-Agent Deep Reinforcement Learning for UAV-Assisted 5G Network Slicing: A Comparative Study of MAPPO, MADDPG, and MADQN ↗
- 2024DeepAir: A Multi-Agent Deep Reinforcement Learning Based Scheme for an Unknown User Location Problem
- 2026Digital Twin-Assisted Adaptive Multi-Agent DRL for Intelligent Spectrum and Resource Management in Open-RAN UAV-Enabled 6G Networks
- 2026Optimizing Energy and Data Collection in UAV-aided IoT Networks using Attention-based Multi-Objective Reinforcement Learning
- 2026AoI-Driven Hierarchical Learning for Cooperative Resource Sharing in Multi-Operator UAV Networks ↗
- 2025ElasticVR: Elastic Task Computing in Multi-User Multi-Connectivity Wireless Virtual Reality (VR) Systems