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Generating Realistic Synthetic Head Rotation Data for Extended Reality using Deep Learning

arXiv 2501.09050 ↗First posted 15 Jan 2025cs.CV cs.AIcited by 0

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Abstract (arXiv)

Extended Reality is a revolutionary method of delivering multimedia content to users. A large contributor to its popularity is the sense of immersion and interactivity enabled by having real-world motion reflected in the virtual experience accurately and immediately. This user motion, mainly caused by head rotations, induces several technical challenges. For instance, which content is generated and transmitted depends heavily on where the user is looking. Seamless systems, taking user motion into account proactively, will therefore require accurate predictions of upcoming rotations. Training and evaluating such predictors requires vast amounts of orientational input data, which is expensive to gather, as it requires human test subjects. A more feasible approach is to gather a modest dataset through test subjects, and then extend it to a more sizeable set using synthetic data generation methods. In this work, we present a head rotation time series generator based on TimeGAN, an extension of the well-known Generative Adversarial Network, designed specifically for generating time series. This approach is able to extend a dataset of head rotations with new samples closely matching the distribution of the measured time series.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 11 of its 49 references that are in the map. First posted on arXiv 15 Jan 2025.

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References · 11

  1. 2018A Style-Based Generator Architecture for Generative Adversarial Networkscited by 5,986
  2. 2017Real-valued (Medical) Time Series Generation with Recurrent Conditional GANscited by 329
  3. 2016C-RNN-GAN: Continuous recurrent neural networks with adversarial trainingcited by 132
  4. 2017Predicting Head Movement in Panoramic Video: A Deep Reinforcement Learning Approachcited by 34
  5. 2021ScanGAN360: A Generative Model of Realistic Scanpaths for 360circ Imagescited by 23
  6. 2018Bridge the Gap Between VQA and Human Behavior on Omnidirectional Video: A Large-Scale Dataset and a Deep Learning Modelcited by 19
  7. 2018Towards Low-Latency and Ultra-Reliable Virtual Realitycited by 18
  8. 2019A Taxonomy and Dataset for 360deg Videoscited by 4
  9. 2020Towards Ultra-Low-Latency mmWave Wi-Fi for Multi-User Interactive Virtual Realitycited by 4
  10. 2021Millimeter-Wave Beamforming with Continuous Coverage for Mobile Interactive Virtual Realitycited by 2
  11. 2018Viewport-Driven Rate-Distortion Optimized 360deg Video Streamingcited by 1

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