mlsanityData to 13 Oct 2026

Human-Centric Resource Allocation for the Metaverse With Multiaccess Edge Computing

arXiv 2312.15313 ↗First posted 23 Dec 2023cs.MM cs.AI cs.NIcited by 3

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Abstract (arXiv)

Multi-access edge computing (MEC) is a promising solution to the computation-intensive, low-latency rendering tasks of the metaverse. However, how to optimally allocate limited communication and computation resources at the edge to a large number of users in the metaverse is quite challenging. In this paper, we propose an adaptive edge resource allocation method based on multi-agent soft actor-critic with graph convolutional networks (SAC-GCN). Specifically, SAC-GCN models the multi-user metaverse environment as a graph where each agent is denoted by a node. Each agent learns the interplay between agents by graph convolutional networks with self-attention mechanism to further determine the resource usage for one user in the metaverse. The effectiveness of SAC-GCN is demonstrated through the analysis of user experience, balance of resource allocation, and resource utilization rate by taking a virtual city park metaverse as an example. Experimental results indicate that SAC-GCN outperforms other resource allocation methods in improving overall user experience, balancing resource allocation, and increasing resource utilization rate by at least 27%, 11%, and 8%, respectively.

Key facts. Cited by 3 papers in the map (data through 13 Oct 2026). Builds on 23 of its 42 references that are in the map. First posted on arXiv 23 Dec 2023.

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23 of 42 references.

References · 23

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11 more
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