Non-Stationary Dueling Bandits
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Abstract (arXiv)
We study the non-stationary dueling bandits problem with K arms, where the time horizon T consists of M stationary segments, each of which is associated with its own preference matrix. The learner repeatedly selects a pair of arms and observes a binary preference between them as feedback. To minimize the accumulated regret, the learner needs to pick the Condorcet winner of each stationary segment as often as possible, despite preference matrices and segment lengths being unknown. We propose the Beat, the, Winner, Reset algorithm and prove a bound on its expected binary weak regret in the stationary case, which tightens the bound of current state-of-art algorithms. We also show a regret bound for the non-stationary case, without requiring knowledge of M or T. We further propose and analyze two meta-algorithms, DETECT for weak regret and Monitored, Dueling, Bandits for strong regret, both based on a detection-window approach that can incorporate any dueling bandit algorithm as a black-box algorithm. Finally, we prove a worst-case lower bound for expected weak regret in the non-stationary case.
Key facts. Cited by 7 papers in the map (data through 7 Oct 2026). Builds on 8 of its 33 references that are in the map. First posted on arXiv 2 Feb 2022.
Builds on
8 of 33 references.
References · 8
- 2018Preference-based Online Learning with Dueling Bandits: A Surveycited by 100
- 2015Regret Lower Bound and Optimal Algorithm in Dueling Bandit Problemcited by 51
- 2018Nearly Optimal Adaptive Procedure with Change Detection for Piecewise-Stationary Banditcited by 49
- 2017A Change-Detection based Framework for Piecewise-stationary Multi-Armed Bandit Problemcited by 48
- 2020Adversarial Dueling Banditscited by 33
- 2017Dueling Bandits With Weak Regretcited by 15
- 2021Optimal and Efficient Dynamic Regret Algorithms for Non-Stationary Dueling Banditscited by 9
- 2018MergeDTS: A Method for Effective Large-Scale Online Ranker Evaluationcited by 2
Built on by
Citing papers per year: 2022: 2; 2023: 2; 2024: 3.
7 papers.
- 2022ANACONDA: An Improved Dynamic Regret Algorithm for Adaptive Non-Stationary Dueling Banditscited by 8
- 2023When Can We Track Significant Preference Shifts in Dueling Bandits?cited by 5
- 2022Extending Open Bandit Pipeline to Simulate Industry Challengescited by 2
- 2024Non-Stationary Dueling Bandits Under a Weighted Borda Criterioncited by 2
- 2024Multi-Player Approaches for Dueling Banditscited by 2
- 2024DP-Dueling: Learning from Preference Feedback without Compromising User Privacycited by 1
- 2023Identifying Copeland Winners in Dueling Bandits with Indifferencescited by 0
- 2024Multi-Player Approaches for Dueling Bandits25 May 2024
- 2024DP-Dueling: Learning from Preference Feedback without Compromising User Privacy22 Mar 2024
- 2024Non-Stationary Dueling Bandits Under a Weighted Borda Criterion19 Mar 2024
- 2023Identifying Copeland Winners in Dueling Bandits with Indifferences1 Oct 2023
- 2023When Can We Track Significant Preference Shifts in Dueling Bandits?13 Feb 2023
- 2022ANACONDA: An Improved Dynamic Regret Algorithm for Adaptive Non-Stationary Dueling Bandits25 Oct 2022
- 2022Extending Open Bandit Pipeline to Simulate Industry Challenges9 Sep 2022