Human-Level Control without Server-Grade Hardware
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Abstract (arXiv)
Deep Q-Network (DQN) marked a major milestone for reinforcement learning, demonstrating for the first time that human-level control policies could be learned directly from raw visual inputs via reward maximization. Even years after its introduction, DQN remains highly relevant to the research community since many of its innovations have been adopted by successor methods. Nevertheless, despite significant hardware advances in the interim, DQN's original Atari 2600 experiments remain costly to replicate in full. This poses an immense barrier to researchers who cannot afford state-of-the-art hardware or lack access to large-scale cloud computing resources. To facilitate improved access to deep reinforcement learning research, we introduce a DQN implementation that leverages a novel concurrent and synchronized execution framework designed to maximally utilize a heterogeneous CPU-GPU desktop system. With just one NVIDIA GeForce GTX 1080 GPU, our implementation reduces the training time of a 200-million-frame Atari experiment from 25 hours to just 9 hours. The ideas introduced in our paper should be generalizable to a large number of off-policy deep reinforcement learning methods.
Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 17 of its 28 references that are in the map. First posted on arXiv 1 Nov 2021.
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17 of 28 references.
References · 17
- 2018Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actorcited by 4,635
- 2015Continuous control with deep reinforcement learningcited by 3,279
- 2013Playing Atari with Deep Reinforcement Learningcited by 3,211
- 2018Addressing Function Approximation Error in Actor-Critic Methodscited by 2,302
- 2016Asynchronous Methods for Deep Reinforcement Learningcited by 2,218
- 2019Mastering Atari, Go, Chess and Shogi by Planning with a Learned Modelcited by 1,327
- 2018IMPALA: Scalable Distributed Deep-RL with Importance Weighted Actor-Learner Architecturescited by 866
- 2017Rainbow: Combining Improvements in Deep Reinforcement Learningcited by 774
- 2020Agent57: Outperforming the Atari Human Benchmarkcited by 300
- 2018Distributed Prioritized Experience Replaycited by 260
- 2017Count-Based Exploration with Neural Density Modelscited by 255
- 2015Massively Parallel Methods for Deep Reinforcement Learningcited by 80
5 more
- 2016Reinforcement Learning through Asynchronous Advantage Actor-Critic on a GPUcited by 46
- 2018Accelerated Methods for Deep Reinforcement Learningcited by 40
- 2017Efficient Parallel Methods for Deep Reinforcement Learningcited by 32
- 2017Implementing the Deep Q-Networkcited by 10
- 2015Distributed Deep Q-Learningcited by 8
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