mlsanityData to 14 Oct 2026

Parallel Q-Learning: Scaling Off-policy Reinforcement Learning under Massively Parallel Simulation

arXiv 2307.12983 ↗First posted 24 Jul 2023cs.LG cs.AI cs.ROcited by 0

Not on the map. Why?

Abstract (arXiv)

Reinforcement learning is time-consuming for complex tasks due to the need for large amounts of training data. Recent advances in GPU-based simulation, such as Isaac Gym, have sped up data collection thousands of times on a commodity GPU. Most prior works used on-policy methods like PPO due to their simplicity and ease of scaling. Off-policy methods are more data efficient but challenging to scale, resulting in a longer wall-clock training time. This paper presents a Parallel Q-Learning (PQL) scheme that outperforms PPO in wall-clock time while maintaining superior sample efficiency of off-policy learning. PQL achieves this by parallelizing data collection, policy learning, and value learning. Different from prior works on distributed off-policy learning, such as Apex, our scheme is designed specifically for massively parallel GPU-based simulation and optimized to work on a single workstation. In experiments, we demonstrate that Q-learning can be scaled to textittens of thousands of parallel environments and investigate important factors affecting learning speed. The code is available at https://github.com/Improbable-AI/pql.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 18 of its 39 references that are in the map. First posted on arXiv 24 Jul 2023.

Builds on

18 of 39 references.

References · 18

  1. 2017Proximal Policy Optimization Algorithmscited by 15,215
  2. 2015Continuous control with deep reinforcement learningcited by 3,407
  3. 2015Prioritized Experience Replaycited by 1,099
  4. 2021Isaac Gym: High Performance GPU-Based Physics Simulation For Robot Learningcited by 998
  5. 2017Ray: A Distributed Framework for Emerging AI Applicationscited by 527
  6. 2019DD-PPO: Learning Near-Perfect PointGoal Navigators from 2.5 Billion Framescited by 362
  7. 2018Distributed Prioritized Experience Replaycited by 269
  8. 2017Asymmetric Actor Critic for Image-Based Robot Learningcited by 238
  9. 2022Rapid Locomotion via Reinforcement Learningcited by 168
  10. 2017Emergence of Locomotion Behaviours in Rich Environmentscited by 165
  11. 2022Visual Dexterity: In-Hand Reorientation of Novel and Complex Object Shapescited by 101
  12. 2015Massively Parallel Methods for Deep Reinforcement Learningcited by 82
6 more
  1. 2017Data-efficient Deep Reinforcement Learning for Dexterous Manipulationcited by 63
  2. 2016Reinforcement Learning through Asynchronous Advantage Actor-Critic on a GPUcited by 48
  3. 2021Transferring Dexterous Manipulation from GPU Simulation to a Remote Real-World TriFingercited by 38
  4. 2017Efficient Parallel Methods for Deep Reinforcement Learningcited by 32
  5. 2022Overcoming the Spectral Bias of Neural Value Approximationcited by 19
  6. 2019SEED RL: Scalable and Efficient Deep-RL with Accelerated Central Inferencecited by 1

Built on by

Not cited yet.