mlsanityData to 7 Oct 2026

Learning more with the same effort: how randomization improves the robustness of a robotic deep reinforcement learning agent

arXiv 2501.14443 ↗First posted 24 Jan 2025cs.RO cs.AIcited by 1

Not on the map. Why?

Abstract (arXiv)

The industrial application of Deep Reinforcement Learning (DRL) is frequently slowed down because of the inability to generate the experience required to train the models. Collecting data often involves considerable time and economic effort that is unaffordable in most cases. Fortunately, devices like robots can be trained with synthetic experience thanks to virtual environments. With this approach, the sample efficiency problems of artificial agents are mitigated, but another issue arises: the need for efficiently transferring the synthetic experience into the real world (sim-to-real). This paper analyzes the robustness of a state-of-the-art sim-to-real technique known as progressive neural networks (PNNs) and studies how adding diversity to the synthetic experience can complement it. To better understand the drivers that lead to a lack of robustness, the robotic agent is still tested in a virtual environment to ensure total control on the divergence between the simulated and real models. The results show that a PNN-like agent exhibits a substantial decrease in its robustness at the beginning of the real training phase. Randomizing certain variables during simulation-based training significantly mitigates this issue. On average, the increase in the model's accuracy is around 25% when diversity is introduced in the training process. This improvement can be translated into a decrease in the required real experience for the same final robustness performance. Notwithstanding, adding real experience to agents should still be beneficial regardless of the quality of the virtual experience fed into the agent.

Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Builds on 24 of its 47 references that are in the map. First posted on arXiv 24 Jan 2025.

Builds on

24 of 47 references.

References · 24

  1. 2014Very Deep Convolutional Networks for Large-Scale Image Recognitioncited by 15,267
  2. 2016Asynchronous Methods for Deep Reinforcement Learningcited by 2,218
  3. 2017Domain Randomization for Transferring Deep Neural Networks from Simulation to the Real Worldcited by 1,401
  4. 2016Progressive Neural Networkscited by 1,332
  5. 2017A Brief Survey of Deep Reinforcement Learningcited by 466
  6. 2015Policy Distillationcited by 414
  7. 2020Sim-to-Real Transfer in Deep Reinforcement Learning for Robotics: a Surveycited by 388
  8. 2016Learning to reinforcement learncited by 369
  9. 2016Learning from Simulated and Unsupervised Images through Adversarial Trainingcited by 287
  10. 2018An Introduction to Deep Reinforcement Learningcited by 201
  11. 2018Sim-to-Real via Sim-to-Sim: Data-efficient Robotic Grasping via Randomized-to-Canonical Adaptation Networkscited by 171
  12. 2017DARLA: Improving Zero-Shot Transfer in Reinforcement Learningcited by 147
12 more
  1. 2017Using Simulation and Domain Adaptation to Improve Efficiency of Deep Robotic Graspingcited by 138
  2. 2018Reinforcement and Imitation Learning for Diverse Visuomotor Skillscited by 124
  3. 2016Sim-to-Real Robot Learning from Pixels with Progressive Netscited by 89
  4. 2021Understanding Domain Randomization for Sim-to-real Transfercited by 69
  5. 2018Benchmarking Reinforcement Learning Algorithms on Real-World Robotscited by 64
  6. 2019Meta Reinforcement Learning for Sim-to-real Domain Adaptationcited by 49
  7. 2019Measuring the Reliability of Reinforcement Learning Algorithmscited by 49
  8. 2016Reinforcement Learning through Asynchronous Advantage Actor-Critic on a GPUcited by 46
  9. 2020Evaluating the Performance of Reinforcement Learning Algorithmscited by 35
  10. 2019Continual Reinforcement Learning deployed in Real-life using Policy Distillation and Sim2Real Transfercited by 24
  11. 2020Intervention Design for Effective Sim2Real Transfercited by 9
  12. 2019Adversary A3C for Robust Reinforcement Learningcited by 6

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2026: 1.

1 paper.