mlsanityData to 14 Oct 2026

Game Level Blending using a Learned Level Representation

arXiv 2306.16666 ↗First posted 29 Jun 2023cs.LG cs.AIcited by 0

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Abstract (arXiv)

Game level blending via machine learning, the process of combining features of game levels to create unique and novel game levels using Procedural Content Generation via Machine Learning (PCGML) techniques, has gained increasing popularity in recent years. However, many existing techniques rely on human-annotated level representations, which limits game level blending to a limited number of annotated games. Even with annotated games, researchers often need to author an additional shared representation to make blending possible. In this paper, we present a novel approach to game level blending that employs Clustering-based Tile Embeddings (CTE), a learned level representation technique that can serve as a level representation for unannotated games and a unified level representation across games without the need for human annotation. CTE represents game level tiles as a continuous vector representation, unifying their visual, contextual, and behavioral information. We apply this approach to two classic Nintendo games, Lode Runner and The Legend of Zelda. We run an evaluation comparing the CTE representation to a common, human-annotated representation in the blending task and find that CTE has comparable or better performance without the need for human annotation.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 15 of its 27 references that are in the map. First posted on arXiv 29 Jun 2023.

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15 of 27 references.

References · 15

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  7. 2016The VGLC: The Video Game Level Corpuscited by 41
  8. 2020Conditional Level Generation and Game Blendingcited by 17
  9. 2020Controllable Level Blending between Games using Variational Autoencoderscited by 14
  10. 2020Sequential Segment-based Level Generation and Blending using Variational Autoencoderscited by 14
  11. 2020Exploring Level Blending across Platformers via Paths and Affordancescited by 14
  12. 2021Tile Embedding: A General Representation for Procedural Level Generation via Machine Learningcited by 9
3 more
  1. 2020Entity Embedding as Game Representationcited by 8
  2. 2016Learning to Blend Computer Game Levelscited by 4
  3. 2022Clustering-based Tile Embedding (CTE): A General Representation for Level Design with Skewed Tile Distributionscited by 1

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