mlsanityData to 7 Oct 2026

Improving Deep Localized Level Analysis: How Game Logs Can Help

arXiv 2212.03376 ↗First posted 7 Dec 2022cs.HC cs.AI cs.LGcited by 0

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Abstract (arXiv)

Player modelling is the field of study associated with understanding players. One pursuit in this field is affect prediction: the ability to predict how a game will make a player feel. We present novel improvements to affect prediction by using a deep convolutional neural network (CNN) to predict player experience trained on game event logs in tandem with localized level structure information. We test our approach on levels based on Super Mario Bros. (Infinite Mario Bros.) and Super Mario Bros.: The Lost Levels (Gwario), as well as original Super Mario Bros. levels. We outperform prior work, and demonstrate the utility of training on player logs, even when lacking them at test time for cross-domain player modelling.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 7 of its 25 references that are in the map. First posted on arXiv 7 Dec 2022.

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7 of 25 references.

References · 7

  1. 2016The VGLC: The Video Game Level Corpuscited by 41
  2. 2021Experience-Driven PCG via Reinforcement Learning: A Super Mario Bros Studycited by 25
  3. 2021Towards General Models of Player Experience: A Study Within Genrescited by 11
  4. 2018Game Data Mining Competition on Churn Prediction and Survival Analysis using Commercial Game Log Datacited by 5
  5. 2018Player Experience Extraction from Gameplay Videocited by 3
  6. 2019Making CNNs for Video Parsing Accessiblecited by 3
  7. 2017Evaluating Singleplayer and Multiplayer in Human Computation Gamescited by 1

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