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Semantic Labeling of Human Action For Visually Impaired And Blind People Scene Interaction

arXiv 2201.04706 ↗First posted 12 Jan 2022cs.CVcited by 0

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Abstract (arXiv)

The aim of this work is to contribute to the development of a tactile device for visually impaired and blind persons in order to let them to understand actions of the surrounding people and to interact with them. First, based on the state-of-the-art methods of human action recognition from RGB-D sequences, we use the skeleton information provided by Kinect, with the disentangled and unified multi-scale Graph Convolutional (MS-G3D) model to recognize the performed actions. We tested this model on real scenes and found some of constraints and limitations. Next, we apply a fusion between skeleton modality with MS-G3D and depth modality with CNN in order to bypass the discussed limitations. Third, the recognized actions are labeled semantically and will be mapped into an output device perceivable by the touch sense.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 9 of its 31 references that are in the map. First posted on arXiv 12 Jan 2022.

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9 of 31 references.

References · 9

  1. 2018Spatial Temporal Graph Convolutional Networks for Skeleton-Based Action Recognitioncited by 1,199
  2. 2016NTU RGB+D: A Large Scale Dataset for 3D Human Activity Analysiscited by 683
  3. 2020Disentangling and Unifying Graph Convolutions for Skeleton-Based Action Recognitioncited by 339
  4. 2018Independently Recurrent Neural Network (IndRNN): Building A Longer and Deeper RNNcited by 142
  5. 2017Interpretable 3D Human Action Analysis with Temporal Convolutional Networkscited by 88
  6. 2017Skeleton-Based Action Recognition Using Spatio-Temporal LSTM Network with Trust Gatescited by 54
  7. 2014HOPC: Histogram of Oriented Principal Components of 3D Pointclouds for Action Recognitioncited by 15
  8. 2017Smart Guiding Glasses for Visually Impaired People in Indoor Environmentcited by 14
  9. 2015Deep Convolutional Neural Networks for Action Recognition Using Depth Map Sequencescited by 4

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